Searched refs:textureWrap (Results 1 – 4 of 4) sorted by relevance
194 …state.texture[coordinate][component].wrap = (context->textureWrap[coordinate] & (1 << component)) … in update()
459 unsigned char textureWrap[TEXTURE_IMAGE_UNITS]; member in sw::Context
463 context->textureWrap[stage] = mask; in setTextureWrap()471 context->textureWrapActive |= (context->textureWrap[i] != 0x00); in setTextureWrap()
215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0; in init()