Searched refs:threading_strategy (Results 1 – 6 of 6) sorted by relevance
161 ThreadingStrategy& threading_strategy = in DecodeTilesThreadedNonFrameParallel() local162 frame_scratch_buffer->threading_strategy; in DecodeTilesThreadedNonFrameParallel()163 const int num_workers = threading_strategy.tile_thread_count(); in DecodeTilesThreadedNonFrameParallel()170 threading_strategy.tile_thread_pool()->Schedule([&tiles, tile_count, in DecodeTilesThreadedNonFrameParallel()211 assert(threading_strategy.post_filter_thread_pool() != nullptr); in DecodeTilesThreadedNonFrameParallel()398 *frame_scratch_buffer->threading_strategy.thread_pool(); in DecodeSuperBlockRowInTile()425 *frame_scratch_buffer->threading_strategy.thread_pool(); in DecodeTilesThreadedFrameParallel()982 frame_scratch_buffer->threading_strategy.thread_pool()); in DecodeFrame()1094 frame_scratch_buffer->threading_strategy.film_grain_thread_pool()); in DecodeTemporalUnit()1207 frame_scratch_buffer->threading_strategy.post_filter_thread_pool() == in DecodeTiles()[all …]
74 ThreadingStrategy threading_strategy; member
62 "${libgav1_source}/threading_strategy.cc"63 "${libgav1_source}/threading_strategy.h"
206 if (!frame_scratch_buffer->threading_strategy.Reset( in InitializeThreadPoolsForFrameParallel()
120 "libgav1/src/threading_strategy.cc",
179 frame_scratch_buffer->threading_strategy.post_filter_thread_pool()),