/external/replicaisland/src/com/replica/replicaisland/ |
D | TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { in TiledVertexGrid() argument 43 mTileHeight = tileHeight; in TiledVertexGrid() 61 final int tileHeight = mTileHeight; in generateGrid() local 63 final int tilesDown = height / tileHeight; in generateGrid() 68 final int textureTilesDown = texture.height / tileHeight; in generateGrid() 90 final float offsetY = tileY * tileHeight; in generateGrid() 97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight; in generateGrid() 101 textureOffsetY > texture.height - tileHeight) { in generateGrid() 108 … final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); in generateGrid() 112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f }; in generateGrid() [all …]
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D | LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, in addTileMapLayer() argument 157 width, height, tileWidth, tileHeight); in addTileMapLayer()
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D | CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { in initialize() argument 90 mTileHeight = tileHeight; in initialize() 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { in setup() argument 639 mTileHeight = tileHeight; in setup()
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D | GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { 576 final float worldHeight = world.getHeight() * tileHeight; 586 final float worldY = worldHeight - ((y + 1) * tileHeight); 589 if (object.height < tileHeight) { 592 object.getPosition().y += (tileHeight - object.height) / 2.0f;
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/external/dng_sdk/source/ |
D | dng_tile_iterator.cpp | 125 int32 tileHeight = tile.b - vOffset; in Initialize() local 128 fTileHeight = tileHeight; in Initialize() 136 fTopPage = (fArea.t - vOffset ) / tileHeight; in Initialize() 137 fBottomPage = (fArea.b - vOffset - 1) / tileHeight; in Initialize() 142 fTileTop = fVerticalPage * tileHeight + vOffset; in Initialize()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; in get_texture_image_size() local 90 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_size() 91 tileHeight--; in get_texture_image_size() 93 height = (height + tileHeight) & ~tileHeight; in get_texture_image_size() 109 unsigned tileWidth, tileHeight; in get_texture_image_row_stride() local 110 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_row_stride()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; in get_texture_image_size() local 90 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_size() 91 tileHeight--; in get_texture_image_size() 93 height = (height + tileHeight) & ~tileHeight; in get_texture_image_size() 109 unsigned tileWidth, tileHeight; in get_texture_image_row_stride() local 110 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_row_stride()
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/external/mesa3d/src/amd/addrlib/src/core/ |
D | addrlib1.cpp | 3980 UINT_32 tileHeight = 0; in ComputePrtInfo() local 3989 tileHeight = 256; in ComputePrtInfo() 3994 tileHeight = 128; in ComputePrtInfo() 3999 tileHeight = 128; in ComputePrtInfo() 4005 tileHeight = 256; in ComputePrtInfo() 4010 tileHeight = 64; in ComputePrtInfo() 4017 tileHeight = 256; in ComputePrtInfo() 4022 tileHeight = 64; in ComputePrtInfo() 4033 tileHeight = tileHeight / 2; in ComputePrtInfo() 4038 tileHeight = tileHeight / 2; in ComputePrtInfo() [all …]
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 270 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); in stitch() local 271 SkASSERT(tileWidth > 0 && tileHeight > 0); in stitch() 289 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 291 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 301 tileHeight * fBaseFrequency.fY); in stitch()
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/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 271 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); in stitch() local 272 SkASSERT(tileWidth > 0 && tileHeight > 0); in stitch() 290 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 292 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 302 tileHeight * fBaseFrequency.fY); in stitch()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 4071 const deUint32 tileHeight = de::min(tileSize, imageHeight - tileSize * y); in generateChessboardCopyRegions() local 4076 (deInt32)y * (deInt32)tileHeight, // deInt32 y in generateChessboardCopyRegions() 4083 tileHeight, // deUint32 height in generateChessboardCopyRegions()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 1964 const GLint tileHeight = MIN2(tileSize, height - j); in tiled_draw_pixels() local 1969 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, in tiled_draw_pixels()
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