Searched refs:tile_alloc_size (Results 1 – 3 of 3) sorted by relevance
340 uint32_t tile_state_size, tile_alloc_size; in validate_tile_binning_config() local385 tile_alloc_size = 32 * tile_count; in validate_tile_binning_config()391 tile_alloc_size = roundup(tile_alloc_size, 256); in validate_tile_binning_config()397 tile_alloc_size += 1024 * 1024; in validate_tile_binning_config()400 tile_alloc_size); in validate_tile_binning_config()410 *(uint32_t *)(validated + 4) = tile_alloc_size; in validate_tile_binning_config()
63 uint32_t tile_alloc_size = in v3d_start_draw() local67 tile_alloc_size = align(tile_alloc_size, 4096); in v3d_start_draw()73 tile_alloc_size += 8192; in v3d_start_draw()79 tile_alloc_size += 512 * 1024; in v3d_start_draw()81 job->tile_alloc = v3d_bo_alloc(v3d->screen, tile_alloc_size, in v3d_start_draw()
536 uint32_t tile_alloc_size = 64 * tiling->layers * in v3dv_job_start_frame() local541 tile_alloc_size = align(tile_alloc_size, 4096); in v3dv_job_start_frame()547 tile_alloc_size += 8192; in v3dv_job_start_frame()553 tile_alloc_size += 512 * 1024; in v3dv_job_start_frame()555 job->tile_alloc = v3dv_bo_alloc(job->device, tile_alloc_size, in v3dv_job_start_frame()