Searched refs:tile_state_size (Results 1 – 2 of 2) sorted by relevance
340 uint32_t tile_state_size, tile_alloc_size; in validate_tile_binning_config() local370 tile_state_size = 48 * tile_count; in validate_tile_binning_config()373 exec->tile_alloc_offset = roundup(tile_state_size, 4096); in validate_tile_binning_config()
565 const uint32_t tile_state_size = tiling->layers * in v3dv_job_start_frame() local569 job->tile_state = v3dv_bo_alloc(job->device, tile_state_size, "TSDA", true); in v3dv_job_start_frame()