Searched refs:to_ulong (Results 1 – 16 of 16) sorted by relevance
89 ASIO_DECL unsigned long to_ulong() const;144 return a1.to_ulong() < a2.to_ulong(); in operator <()150 return a1.to_ulong() > a2.to_ulong(); in operator >()156 return a1.to_ulong() <= a2.to_ulong(); in operator <=()162 return a1.to_ulong() >= a2.to_ulong(); in operator >=()
66 unsigned long address_v4::to_ulong() const122 return (to_ulong() & 0xFF000000) == 0x7F000000;127 return to_ulong() == 0;132 return (to_ulong() & 0x80000000) == 0;137 return (to_ulong() & 0xC0000000) == 0x80000000;142 return (to_ulong() & 0xE0000000) == 0xC0000000;147 return (to_ulong() & 0xF0000000) == 0xE0000000;152 return address_v4(addr.to_ulong() | (mask.to_ulong() ^ 0xFFFFFFFF));
38 assert(j == v.to_ulong()); in test_to_ulong()46 …assert(v.to_ulong() == (val & mask)); // we shouldn't return bit patterns from outside the limits … in test_to_ulong()
71 unsigned long to_ulong() const;192 _LIBCPP_INLINE_VISIBILITY unsigned long to_ulong() const193 {return to_ulong(integral_constant<bool, _Size < sizeof(unsigned long) * CHAR_BIT>());}207 unsigned long to_ulong(false_type) const;209 unsigned long to_ulong(true_type) const;333 __bitset<_N_words, _Size>::to_ulong(false_type) const338 __throw_overflow_error("bitset to_ulong overflow error");346 __bitset<_N_words, _Size>::to_ulong(true_type) const491 unsigned long to_ulong() const;560 __bitset<1, _Size>::to_ulong() const[all …]
25 assert(b.to_ulong() == 0x5A); in main()
146 unsigned long *to_ulong; in getinfo_long() member182 *lptr.to_ulong = data->info.httpauthavail; in getinfo_long()186 *lptr.to_ulong = data->info.proxyauthavail; in getinfo_long()
125 return mProgramInfos[optionBits.to_ulong()]; in getProgramInfo()
483 (*attribBits)[INDEX].to_ulong() == \ in syncState()
1360 static_cast<uint32_t>(framebuffer->getState().getEnabledDrawBuffers().to_ulong()); in blitResolveImpl()
78 addr.to_v4().to_ulong()));
431 auto drawBufferMask = framebuffer->getDrawBufferMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()432 auto fragmentOutputMask = program->getActiveOutputVariables().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()442 return ValidateComponentTypeMasks(program->getDrawBufferTypeMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()443 framebuffer->getDrawBufferTypeMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()444 program->getActiveOutputVariables().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()445 framebuffer->getDrawBufferMask().to_ulong()); in ValidateFragmentShaderColorBufferTypeMatch()454 unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong(); in ValidateVertexShaderAttributeTypeMatch()455 unsigned long vaoAttribTypeBits = vao->getAttributesTypeMask().to_ulong(); in ValidateVertexShaderAttributeTypeMatch()456 unsigned long vaoAttribEnabledMask = vao->getAttributesMask().to_ulong(); in ValidateVertexShaderAttributeTypeMatch()463 program->getExecutable().getAttributesTypeMask().to_ulong(), vaoAttribTypeBits, in ValidateVertexShaderAttributeTypeMatch()[all …]
441 uint32_t mask_bits = static_cast<uint32_t>((mask.to_ulong() >> index) & 0x10001); in GetComponentTypeMask()
5069 stream.writeInt(static_cast<int>(mState.mExecutable.mAttributesTypeMask.to_ulong())); in serialize()5070 stream.writeInt(static_cast<int>(mState.mExecutable.mAttributesMask.to_ulong())); in serialize()5071 stream.writeInt(mState.mExecutable.getActiveAttribLocationsMask().to_ulong()); in serialize()5185 stream.writeInt(static_cast<int>(mState.mDrawBufferTypeMask.to_ulong())); in serialize()5186 stream.writeInt(static_cast<int>(mState.mActiveOutputVariables.to_ulong())); in serialize()5219 stream.writeInt(mState.mExecutable.getLinkedShaderStages().to_ulong()); in serialize()
129 unsigned long to_ulong() const { return static_cast<unsigned long>(mBits); } in to_ulong() function232 uint32_t wordBits = static_cast<uint32_t>((mBits & wordMask).to_ulong()); in getNextBit()
5459 unsigned ZMask = Zeroable.to_ulong(); in LowerBuildVectorv4x32()
6680 unsigned ZMask = Zeroable.to_ulong(); in LowerBuildVectorv4x32()