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Searched refs:totalKey (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrPrimitiveProcessor.cpp32 uint32_t totalKey = 0; in computeCoordTransformsKey() local
47 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap in computeCoordTransformsKey()
48 totalKey |= key; in computeCoordTransformsKey()
50 return totalKey; in computeCoordTransformsKey()
/external/skqp/src/gpu/
DGrPrimitiveProcessor.cpp30 uint32_t totalKey = 0; in getTransformKey() local
40 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap in getTransformKey()
41 totalKey |= key; in getTransformKey()
43 return totalKey; in getTransformKey()