Searched refs:totalKey (Results 1 – 2 of 2) sorted by relevance
32 uint32_t totalKey = 0; in computeCoordTransformsKey() local47 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap in computeCoordTransformsKey()48 totalKey |= key; in computeCoordTransformsKey()50 return totalKey; in computeCoordTransformsKey()
30 uint32_t totalKey = 0; in getTransformKey() local40 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap in getTransformKey()41 totalKey |= key; in getTransformKey()43 return totalKey; in getTransformKey()