Searched refs:uHalf (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 180 mipmap.uHalf[0] = halfTexelU; in setTextureLevel() 181 mipmap.uHalf[1] = halfTexelU; in setTextureLevel() 182 mipmap.uHalf[2] = halfTexelU; in setTextureLevel() 183 mipmap.uHalf[3] = halfTexelU; in setTextureLevel()
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D | Sampler.hpp | 32 short uHalf[4]; member
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 33 short4 uHalf; member
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/external/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 530 mipmap.uHalf[0] = in WriteTextureLevelInfo() 531 mipmap.uHalf[1] = in WriteTextureLevelInfo() 532 mipmap.uHalf[2] = in WriteTextureLevelInfo() 533 mipmap.uHalf[3] = halfTexelU; in WriteTextureLevelInfo()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 541 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 543 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 971 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
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