Searched refs:ui32Tris (Results 1 – 1 of 1) sorted by relevance
4227 unsigned int ui32Tris; local4230 ui32Tris = inMesh.sBoneBatches.pnBatchOffset[j + 1] - inMesh.sBoneBatches.pnBatchOffset[j];4232 ui32Tris = inMesh.nNumFaces - inMesh.sBoneBatches.pnBatchOffset[j];4241 for(l = ui32Offset; l < ui32Offset + (ui32Tris * 3); ++l)4265 while(ui32TrisDrawn < ui32Tris)