Searched refs:unMultiplyAlphaLocation (Results 1 – 2 of 2) sorted by relevance
157 GLint unMultiplyAlphaLocation = -1; member
366 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture()500 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in blitColorBufferWithShader()610 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubTexture()616 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, in copySubTexture()1329 result.unMultiplyAlphaLocation = ANGLE_GL_TRY( in getBlitProgram()