/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate() 262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 592 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render() 602 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render()
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D | es31fShaderTextureSizeTests.cpp | 452 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 124 gl->uniform2iv = &glUniform2iv;
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D | glwInitES30Direct.inl | 207 gl->uniform2iv = &glUniform2iv;
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D | glwInitES20.inl | 124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitES31Direct.inl | 269 gl->uniform2iv = &glUniform2iv;
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D | glwInitES32Direct.inl | 313 gl->uniform2iv = &glUniform2iv;
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D | glwInitES30.inl | 207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL30.inl | 205 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL31.inl | 216 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitES31.inl | 269 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL32.inl | 234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwFunctions.inl | 753 glUniform2ivFunc uniform2iv; variable
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 269 dst->uniform2iv = src.uniform2iv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrContext.hpp | 168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 163 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue() 175 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 162 fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv); in GrGLTestInterface()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 202 ASSIGN("glUniform2iv", uniform2iv); in initProcsDesktopGL() 1285 ASSIGN("glUniform2ivARB", uniform2iv); in initProcsDesktopGL() 2042 ASSIGN("glUniform2iv", uniform2iv); in initProcsGLES() 2970 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 4051 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 4807 uniform2iv = &glUniform2ivNULL; in initProcsGLESNULL()
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 806 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 810 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
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D | glsFragOpInteractionCase.cpp | 353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
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D | glsShaderRenderCase.cpp | 893 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 268 gl.uniform2iv(location, 1, i_data); in setUniform()
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