Searched refs:uniform2uiv (Results 1 – 25 of 41) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 271 dst->uniform2uiv = src.uniform2uiv;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 209 gl->uniform2uiv = &glUniform2uiv;
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D | glwInitES31Direct.inl | 271 gl->uniform2uiv = &glUniform2uiv;
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D | glwInitES32Direct.inl | 315 gl->uniform2uiv = &glUniform2uiv;
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D | glwInitES30.inl | 209 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL30.inl | 207 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL31.inl | 218 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitES31.inl | 271 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL32.inl | 236 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwFunctions.inl | 755 glUniform2uivFunc uniform2uiv; variable
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D | glwInitGL33.inl | 255 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitES32.inl | 315 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL40.inl | 287 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL42.inl | 373 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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D | glwInitGL41.inl | 361 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 132 void uniform2uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 244 else if (scalarSize == 2) gl.uniform2uiv(location, numValues, &values[0]); in iterate()
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D | es31fComputeShaderBuiltinVarTests.cpp | 232 gl.uniform2uiv(gl.getUniformLocation(program, "u_stride"), 1, stride.getPtr()); in iterate()
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D | es31fUniformLocationTests.cpp | 597 case glu::TYPE_UINT_VEC2: gl.uniform2uiv(gotLoc, 1, uintBuf); break; in render()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 325 ASSIGN("glUniform2uiv", uniform2uiv); in initProcsDesktopGL() 1752 ASSIGN("glUniform2uivEXT", uniform2uiv); in initProcsDesktopGL() 2154 ASSIGN("glUniform2uiv", uniform2uiv); in initProcsGLES() 3093 uniform2uiv = &glUniform2uivNULL; in initProcsDesktopGLNULL() 4517 uniform2uiv = &glUniform2uivNULL; in initProcsDesktopGLNULL() 4919 uniform2uiv = &glUniform2uivNULL; in initProcsGLESNULL()
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D | ProgramGL.cpp | 611 mFunctions->uniform2uiv(uniLoc(location), count, v); in setUniform2uiv()
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D | DispatchTableGL_autogen.h | 315 PFNGLUNIFORM2UIVPROC uniform2uiv = nullptr; variable
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 280 gl.uniform2uiv(location, 1, u_data); in setUniform()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 187 gl.uniform2uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 755 gl->uniform2uiv = glUniform2uiv;
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