Searched refs:uniform3ui (Results 1 – 25 of 31) sorted by relevance
12
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 276 dst->uniform3ui = src.uniform3ui;
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 214 gl->uniform3ui = &glUniform3ui;
|
D | glwInitES31Direct.inl | 276 gl->uniform3ui = &glUniform3ui;
|
D | glwInitES32Direct.inl | 320 gl->uniform3ui = &glUniform3ui;
|
D | glwInitES30.inl | 214 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL30.inl | 212 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL31.inl | 223 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitES31.inl | 276 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL32.inl | 241 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwFunctions.inl | 762 glUniform3uiFunc uniform3ui; variable
|
D | glwInitGL33.inl | 260 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitES32.inl | 320 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL40.inl | 294 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL42.inl | 380 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL41.inl | 368 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL43.inl | 419 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL44.inl | 428 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL45.inl | 529 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
D | glwInitGL46.inl | 533 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
|
/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 133 void uniform3ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2); \
|
/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 326 ASSIGN("glUniform3ui", uniform3ui); in initProcsDesktopGL() 1753 ASSIGN("glUniform3uiEXT", uniform3ui); in initProcsDesktopGL() 2155 ASSIGN("glUniform3ui", uniform3ui); in initProcsGLES() 3094 uniform3ui = &glUniform3uiNULL; in initProcsDesktopGLNULL() 4518 uniform3ui = &glUniform3uiNULL; in initProcsDesktopGLNULL() 4920 uniform3ui = &glUniform3uiNULL; in initProcsGLESNULL()
|
D | DispatchTableGL_autogen.h | 316 PFNGLUNIFORM3UIPROC uniform3ui = nullptr; variable
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 762 gl->uniform3ui = glUniform3ui;
|
/external/angle/src/libGL/ |
D | entry_points_gl_3_0_autogen.cpp | 1459 context->uniform3ui(locationPacked, v0, v1, v2); in Uniform3ui()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 1350 gl.uniform3ui(location[2], value[0], value[1], value[2]); in activeUniformui()
|
12