Searched refs:uniform4ui (Results 1 – 25 of 32) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 282 dst->uniform4ui = src.uniform4ui;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 220 gl->uniform4ui = &glUniform4ui;
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D | glwInitES31Direct.inl | 282 gl->uniform4ui = &glUniform4ui;
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D | glwInitES32Direct.inl | 326 gl->uniform4ui = &glUniform4ui;
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D | glwInitES30.inl | 220 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL30.inl | 218 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL31.inl | 229 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitES31.inl | 282 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL32.inl | 247 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwFunctions.inl | 770 glUniform4uiFunc uniform4ui; variable
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D | glwInitGL33.inl | 266 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitES32.inl | 326 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL40.inl | 302 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL42.inl | 388 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL41.inl | 376 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL43.inl | 427 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL44.inl | 436 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL45.inl | 537 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL46.inl | 541 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 135 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 328 ASSIGN("glUniform4ui", uniform4ui); in initProcsDesktopGL() 1755 ASSIGN("glUniform4uiEXT", uniform4ui); in initProcsDesktopGL() 2157 ASSIGN("glUniform4ui", uniform4ui); in initProcsGLES() 3096 uniform4ui = &glUniform4uiNULL; in initProcsDesktopGLNULL() 4520 uniform4ui = &glUniform4uiNULL; in initProcsDesktopGLNULL() 4922 uniform4ui = &glUniform4uiNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 318 PFNGLUNIFORM4UIPROC uniform4ui = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 770 gl->uniform4ui = glUniform4ui;
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/external/angle/src/libGL/ |
D | entry_points_gl_3_0_autogen.cpp | 1503 context->uniform4ui(locationPacked, v0, v1, v2, v3); in Uniform4ui()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 4856 gl.uniform4ui(m_uniform_locations[2], indices.m_x, indices.m_y, indices.m_z, indices.m_w); in testDraw() 7750 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDefaultSubroutineSet() 7833 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDraw()
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