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Searched refs:uniform4ui (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl282 dst->uniform4ui = src.uniform4ui;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl220 gl->uniform4ui = &glUniform4ui;
DglwInitES31Direct.inl282 gl->uniform4ui = &glUniform4ui;
DglwInitES32Direct.inl326 gl->uniform4ui = &glUniform4ui;
DglwInitES30.inl220 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL30.inl218 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL31.inl229 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitES31.inl282 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL32.inl247 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwFunctions.inl770 glUniform4uiFunc uniform4ui; variable
DglwInitGL33.inl266 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitES32.inl326 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL40.inl302 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL42.inl388 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL41.inl376 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL43.inl427 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL44.inl436 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL45.inl537 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL46.inl541 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h135 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp328 ASSIGN("glUniform4ui", uniform4ui); in initProcsDesktopGL()
1755 ASSIGN("glUniform4uiEXT", uniform4ui); in initProcsDesktopGL()
2157 ASSIGN("glUniform4ui", uniform4ui); in initProcsGLES()
3096 uniform4ui = &glUniform4uiNULL; in initProcsDesktopGLNULL()
4520 uniform4ui = &glUniform4uiNULL; in initProcsDesktopGLNULL()
4922 uniform4ui = &glUniform4uiNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h318 PFNGLUNIFORM4UIPROC uniform4ui = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl770 gl->uniform4ui = glUniform4ui;
/external/angle/src/libGL/
Dentry_points_gl_3_0_autogen.cpp1503 context->uniform4ui(locationPacked, v0, v1, v2, v3); in Uniform4ui()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp4856 gl.uniform4ui(m_uniform_locations[2], indices.m_x, indices.m_y, indices.m_z, indices.m_w); in testDraw()
7750 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDefaultSubroutineSet()
7833 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDraw()

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