/external/angle/src/libGL/ |
D | entry_points_gl_3_1_autogen.cpp | 207 GLsizei uniformCount, in GetActiveUniformsiv() argument 217 CID(context), program, uniformCount, (uintptr_t)uniformIndices, in GetActiveUniformsiv() 225 ValidateGetActiveUniformsiv(context, programPacked, uniformCount, in GetActiveUniformsiv() 229 context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, in GetActiveUniformsiv() 232 ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, in GetActiveUniformsiv() 270 GLsizei uniformCount, in GetUniformIndices() argument 278 CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); in GetUniformIndices() 285 ValidateGetUniformIndices(context, programPacked, uniformCount, in GetUniformIndices() 289 context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); in GetUniformIndices() 291 ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount, in GetUniformIndices()
|
D | entry_points_gl_3_1_autogen.h | 48 GLsizei uniformCount, 55 GLsizei uniformCount,
|
/external/exoplayer/tree/library/core/src/main/java/com/google/android/exoplayer2/util/ |
D | GlUtil.java | 319 int[] uniformCount = new int[1]; in getUniforms() local 320 GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in getUniforms() 322 Uniform[] uniforms = new Uniform[uniformCount[0]]; in getUniforms() 323 for (int i = 0; i < uniformCount[0]; i++) { in getUniforms()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 210 const size_t uniformCount = stream->readInt<size_t>(); in load() local 211 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() 244 const size_t uniformCount = mDefaultUniformBlocks[shaderType].uniformLayout.size(); in save() local 245 stream->writeInt<size_t>(uniformCount); in save() 246 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in save()
|
/external/angle/src/libANGLE/ |
D | capture_gles_3_0_params.cpp | 237 GLsizei uniformCount, in CaptureGetActiveUniformsiv_uniformIndices() argument 249 GLsizei uniformCount, in CaptureGetActiveUniformsiv_params() argument 553 GLsizei uniformCount, in CaptureGetUniformIndices_uniformNames() argument 564 GLsizei uniformCount, in CaptureGetUniformIndices_uniformIndices() argument
|
D | capture_gles_3_0_autogen.h | 226 GLsizei uniformCount, 322 GLsizei uniformCount, 728 GLsizei uniformCount, 736 GLsizei uniformCount, 895 GLsizei uniformCount, 902 GLsizei uniformCount,
|
D | Context_gles_3_0_autogen.h | 67 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 88 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
|
D | validationES3_autogen.h | 167 GLsizei uniformCount, 236 GLsizei uniformCount,
|
D | capture_gles_3_0_autogen.cpp | 715 GLsizei uniformCount, in CaptureGetActiveUniformsiv() argument 723 paramBuffer.addValueParam("uniformCount", ParamType::TGLsizei, uniformCount); in CaptureGetActiveUniformsiv() 727 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv() 735 CaptureGetActiveUniformsiv_params(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv() 1113 GLsizei uniformCount, in CaptureGetUniformIndices() argument 1120 paramBuffer.addValueParam("uniformCount", ParamType::TGLsizei, uniformCount); in CaptureGetUniformIndices() 1124 CaptureGetUniformIndices_uniformNames(glState, isCallValid, programPacked, uniformCount, in CaptureGetUniformIndices() 1130 CaptureGetUniformIndices_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetUniformIndices()
|
D | validationES3.cpp | 3871 GLsizei uniformCount, in ValidateGetUniformIndices() argument 3881 if (uniformCount < 0) in ValidateGetUniformIndices() 3898 GLsizei uniformCount, in ValidateGetActiveUniformsiv() argument 3909 if (uniformCount < 0) in ValidateGetActiveUniformsiv() 3945 if (uniformCount > programObject->getActiveUniformCount()) in ValidateGetActiveUniformsiv() 3951 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in ValidateGetActiveUniformsiv()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2463 void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*unifor… in GetUniformIndices() argument 2466 program, uniformCount, uniformNames, uniformIndices); in GetUniformIndices() 2468 if(uniformCount < 0) in GetUniformIndices() 2493 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() 2500 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() 2508 void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformInd… in GetActiveUniformsiv() argument 2511 program, uniformCount, uniformIndices, pname, uniformIndices); in GetActiveUniformsiv() 2528 if(uniformCount < 0) in GetActiveUniformsiv() 2551 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() 2561 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv()
|
D | entry_points.cpp | 1325 GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar … in glGetUniformIndices() argument 1327 return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); in glGetUniformIndices() 1330 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuin… in glGetActiveUniformsiv() argument 1332 return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); in glGetActiveUniformsiv()
|
D | entry_points.h | 290 …void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*unifo… 291 …void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIn…
|
/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_0_autogen.cpp | 928 GLsizei uniformCount, in GetActiveUniformsiv() argument 938 CID(context), program, uniformCount, (uintptr_t)uniformIndices, in GetActiveUniformsiv() 946 ValidateGetActiveUniformsiv(context, programPacked, uniformCount, in GetActiveUniformsiv() 950 context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, in GetActiveUniformsiv() 953 ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, in GetActiveUniformsiv() 1359 GLsizei uniformCount, in GetUniformIndices() argument 1367 CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); in GetUniformIndices() 1374 ValidateGetUniformIndices(context, programPacked, uniformCount, in GetUniformIndices() 1378 context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); in GetUniformIndices() 1380 ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount, in GetUniformIndices()
|
D | entry_points_gles_3_0_autogen.h | 122 GLsizei uniformCount, 159 GLsizei uniformCount,
|
/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 110 GLsizei uniformCount, in _mesa_GetActiveUniformsiv() argument 120 if (uniformCount < 0) { in _mesa_GetActiveUniformsiv() 141 for (int i = 0; i < uniformCount; i++) { in _mesa_GetActiveUniformsiv() 149 for (int i = 0; i < uniformCount; i++) { in _mesa_GetActiveUniformsiv()
|
D | uniforms.h | 234 GLsizei uniformCount, 279 GLsizei uniformCount,
|
D | uniforms.c | 1064 GLsizei uniformCount, in _mesa_GetUniformIndices() argument 1082 if (uniformCount < 0) { in _mesa_GetUniformIndices() 1088 for (i = 0; i < uniformCount; i++) { in _mesa_GetUniformIndices()
|
/external/angle/include/GLES3/ |
D | gl3ext_explicit_context_autogen.inc | 48 …UNIFORMSIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLuint *… 65 …ORMINDICESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLchar *… 153 …ctiveUniformsivContextANGLE(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLuint *… 170 …tUniformIndicesContextANGLE(GLeglContext ctx, GLuint program, GLsizei uniformCount, const GLchar *…
|
D | gl3.h | 1057 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const… 1058 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, con… 1162 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar… 1163 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLui…
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 256 …void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNam… 257 …void glGetActiveUniformsiv (deUint32 program, int uniformCount, const deUint32* uniformIndic…
|
/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 99 o glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GL… 115 o glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,…
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 1057 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const… 1058 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, con… 1162 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar… 1163 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLui…
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 1057 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const… 1058 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, con… 1162 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar… 1163 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLui…
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 1016 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, co… 1017 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, …
|