/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 92 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 95 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc() 124 this->uniformHandler(), in emitAndInstallPrimProc() 204 this->uniformHandler(), in emitAndInstallFragProc() 261 this->uniformHandler(), in emitAndInstallXferProc() 284 return this->uniformHandler()->addSampler(texture, state, swizzle, name, this->shaderCaps()); in emitSampler() 343 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 348 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local 350 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform() 356 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local [all …]
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D | GrGLSLColorSpaceXformHelper.h | 25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, 27 SkASSERT(uniformHandler); 31 fSrcTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType, 36 fGamutXformVar = uniformHandler->addUniform(visibility, kHalf3x3_GrSLType, 40 fDstTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
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D | GrGLSLGeometryProcessor.h | 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.cpp | 36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 62 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 66 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 94 uniformHandler, in emitCode()
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D | GrGLSLProgramBuilder.h | 65 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 70 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 88 virtual GrGLSLUniformHandler* uniformHandler() = 0; 89 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLGeometryProcessor.cpp | 61 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 90 fInstalledTransforms.push_back().fHandle = uniformHandler in emitTransforms() 161 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition() argument 171 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
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D | GrGLSLPrimitiveProcessor.h | 96 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 108 , fUniformHandler(uniformHandler) in EmitArgs() 155 GrGLSLUniformHandler* uniformHandler,
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 88 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 93 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc() 123 this->uniformHandler(), in emitAndInstallPrimProc() 204 this->uniformHandler(), in emitAndInstallFragProc() 258 this->uniformHandler(), in emitAndInstallXferProc() 279 return this->uniformHandler()->addSampler(texture, state, name, this->shaderCaps()); in emitSampler() 349 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 354 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local 356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform() 363 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local [all …]
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D | GrGLSLColorSpaceXformHelper.h | 26 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, 28 SkASSERT(uniformHandler); 32 fSrcTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType, 36 fGamutXformVar = uniformHandler->addUniform(visibility, kHalf3x3_GrSLType, 40 fDstTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
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D | GrGLSLGeometryProcessor.h | 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 96 uniformHandler, in emitCode()
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D | GrGLSLProgramBuilder.h | 49 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 53 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 69 virtual GrGLSLUniformHandler* uniformHandler() = 0; 70 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLGeometryProcessor.cpp | 55 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms() 123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition() argument 133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
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D | GrGLSLPrimitiveProcessor.h | 71 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 83 , fUniformHandler(uniformHandler) in EmitArgs() 129 GrGLSLUniformHandler* uniformHandler,
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 59 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode() 60 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 61 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode() 62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode() [all …]
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D | GrGaussianConvolutionFragmentProcessor.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode() 64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 83 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
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D | GrBezierEffect.cpp | 75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 90 uniformHandler, in onEmitCode() 99 uniformHandler, in onEmitCode() 198 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode() 329 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 340 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 344 uniformHandler, in onEmitCode() 353 uniformHandler, in onEmitCode() 401 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 42 fAtlasDimensionsInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 50 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in onEmitCode() 63 uniformHandler, in onEmitCode() 332 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 338 fAtlasDimensionsInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 357 uniformHandler, in onEmitCode() 366 uniformHandler, in onEmitCode() 376 uniformHandler, in onEmitCode() 618 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local [all …]
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/external/skqp/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 59 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode() 60 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 61 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode() 62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode() [all …]
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D | GrGaussianConvolutionFragmentProcessor.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode() 64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 83 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
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D | GrBezierEffect.cpp | 73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 88 uniformHandler, in onEmitCode() 97 uniformHandler, in onEmitCode() 196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode() 324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 339 uniformHandler, in onEmitCode() 348 uniformHandler, in onEmitCode() 396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 51 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in onEmitCode() 64 uniformHandler, in onEmitCode() 335 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 341 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 360 uniformHandler, in onEmitCode() 369 uniformHandler, in onEmitCode() 379 uniformHandler, in onEmitCode() 623 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local [all …]
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/external/skia/src/gpu/tessellate/ |
D | GrFillPathShader.cpp | 69 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode() 76 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode() 120 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode() 122 impl->fPathBoundsUniform = uniformHandler->addUniform( in emitVertexCode()
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 74 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 93 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 105 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode() 123 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 129 uniformHandler, in onEmitCode() 139 uniformHandler, in onEmitCode() 147 uniformHandler, in onEmitCode() 162 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 82 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 101 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 113 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode() 131 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 144 fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag, in onEmitCode() 188 uniformHandler, in onEmitCode() 198 uniformHandler, in onEmitCode() 206 uniformHandler, in onEmitCode() 221 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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