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Searched refs:uniformLoc (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderMetamorphicTests.cpp137 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
138 if (uniformLoc != -1) in render()
139 gl.uniform2f(uniformLoc, 0.0f, 1.0f); in render()
141 uniformLoc = gl.getUniformLocation(program.getProgram(), "resolution"); in render()
142 if (uniformLoc != -1) in render()
143 gl.uniform2f(uniformLoc, glw::GLfloat(img.getWidth()), glw::GLfloat(img.getHeight())); in render()
145 uniformLoc = gl.getUniformLocation(program.getProgram(), "mouse"); in render()
146 if (uniformLoc != -1) in render()
147 gl.uniform2f(uniformLoc, 0.0f, 0.0f); in render()
149 uniformLoc = gl.getUniformLocation(program.getProgram(), "time"); in render()
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/external/angle/src/tests/gl_tests/
DWebGLFramebufferTest.cpp31 void drawUByteColorQuad(GLuint program, GLint uniformLoc, const GLColor &color);
215 GLint uniformLoc, in drawUByteColorQuad() argument
220 glUniform4fv(uniformLoc, 1, vecColor.data()); in drawUByteColorQuad()
232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
233 ASSERT_NE(-1, uniformLoc); in testDepthStencilDepthStencil()
276 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
278 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
308 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
310 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
DWebGLReadOutsideFramebufferTest.cpp253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
254 ASSERT_NE(-1, uniformLoc); in testSetUp()
255 glUniform1i(uniformLoc, 0); in testSetUp()
DFramebufferTest.cpp1418 GLint uniformLoc = glGetUniformLocation(textureProgram.get(), "u_texture"); in TEST_P() local
1419 ASSERT_NE(-1, uniformLoc); in TEST_P()
1420 glUniform1i(uniformLoc, 0); in TEST_P()
DSimpleOperationTest.cpp239 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
240 EXPECT_NE(-1, uniformLoc); in TEST_P()
DWebGLCompatibilityTest.cpp2341 GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); in TEST_P() local
2342 ASSERT_NE(-1, uniformLoc); in TEST_P()
2345 glUniform1i(uniformLoc, 0); in TEST_P()
2395 GLint uniformLoc = glGetUniformLocation(unusedProgram.get(), "u_texture"); in TEST_P() local
2396 ASSERT_NE(-1, uniformLoc); in TEST_P()
2397 glUniform1i(uniformLoc, 0); in TEST_P()
DStateChangeTest.cpp2979 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
2980 EXPECT_NE(-1, uniformLoc); in TEST_P()
2983 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
3003 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
4661 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
4662 ASSERT_NE(uniformLoc, -1); in TEST_P()
4664 glUniform1f(uniformLoc, static_cast<float>(i + 1) / static_cast<float>(kProgramCount)); in TEST_P()
DComputeShaderTest.cpp178 GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt"); in TEST_P() local
179 EXPECT_NE(-1, uniformLoc); in TEST_P()
181 uniformLoc = glGetUniformLocation(program.get(), "myUniformSampler"); in TEST_P()
182 EXPECT_NE(-1, uniformLoc); in TEST_P()
DTextureTest.cpp1899 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
1900 ASSERT_NE(-1, uniformLoc); in TEST_P()
1936 glUniform1i(uniformLoc, 0); in TEST_P()
1943 glUniform1i(uniformLoc, 0); in TEST_P()
1950 glUniform1i(uniformLoc, 0); in TEST_P()
1957 glUniform1i(uniformLoc, 0); in TEST_P()
/external/angle/src/libANGLE/
DFrameCapture.cpp1430 gl::UniformLocation uniformLoc = {static_cast<int>(location.index)}; in CaptureUpdateUniformValues() local
1437 program->getUniformfv(context, uniformLoc, components.data()); in CaptureUpdateUniformValues()
1442 Capture(callsOut, CaptureUniformMatrix4x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1446 Capture(callsOut, CaptureUniformMatrix4x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1450 Capture(callsOut, CaptureUniformMatrix4fv(replayState, true, uniformLoc, 1, in CaptureUpdateUniformValues()
1454 Capture(callsOut, CaptureUniformMatrix3x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1458 Capture(callsOut, CaptureUniformMatrix3x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1462 Capture(callsOut, CaptureUniformMatrix3fv(replayState, true, uniformLoc, 1, in CaptureUpdateUniformValues()
1466 Capture(callsOut, CaptureUniformMatrix2x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1470 Capture(callsOut, CaptureUniformMatrix2x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
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