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Searched refs:uniformLocation (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/tests/gl_tests/
DUniformTest.cpp44 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local
45 ASSERT_NE(uniformLocation, -1); in TEST_P()
48 glUniform1f(uniformLocation, expected); in TEST_P()
51 glGetUniformfv(program, uniformLocation, &f); in TEST_P()
67 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local
68 ASSERT_NE(uniformLocation, -1); in TEST_P()
71 glUniform1i(uniformLocation, expected); in TEST_P()
74 glGetUniformiv(program, uniformLocation, &i); in TEST_P()
91 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local
92 ASSERT_NE(uniformLocation, -1); in TEST_P()
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DGLSLTest.cpp3124 GLint uniformLocation = glGetUniformLocation(program.get(), "testSideEffectValue"); in TEST_P() local
3125 EXPECT_NE(uniformLocation, -1); in TEST_P()
3126 glUniform1i(uniformLocation, kUniformTestValue); in TEST_P()
3248 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local
3250 EXPECT_NE(uniformLocation, -1); in TEST_P()
3251 glUniform2i(uniformLocation, i + 1, j + 1); in TEST_P()
3367 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local
3369 EXPECT_NE(uniformLocation, -1); in TEST_P()
3370 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3406 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local
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DBindUniformLocationTest.cpp450 GLint uniformLocation) in linkProgramWithUniformLocation() argument
453 glBindUniformLocationCHROMIUM(program, uniformLocation, uniformName); in linkProgramWithUniformLocation()
DStateChangeTest.cpp677 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local
678 ASSERT_NE(-1, uniformLocation); in setUniformColor()
679 glUniform4fv(uniformLocation, 1, normalizedColor.data()); in setUniformColor()
2881 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
2882 ASSERT_NE(uniformLocation, -1); in TEST_P()
2893 glUniform4f(uniformLocation, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
2907 glUniform4f(uniformLocation, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P()
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp993 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
995 const auto &entry = uniformLocations[uniformLocation]; in postLink()
1018 mUniformRealLocationMap[uniformLocation] = realLocation; in postLink()
/external/angle/src/libANGLE/
DProgram.cpp2858 GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const in getSamplerUniformBinding()
2861 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding()
2864 return boundTextureUnits[uniformLocation.arrayIndex]; in getSamplerUniformBinding()
2867 GLuint Program::getImageUniformBinding(const VariableLocation &uniformLocation) const in getImageUniformBinding()
2870 GLuint imageIndex = mState.getImageIndexFromUniformIndex(uniformLocation.index); in getImageUniformBinding()
2872 return boundImageUnits[uniformLocation.arrayIndex]; in getImageUniformBinding()
2878 const VariableLocation &uniformLocation = mState.getUniformLocations()[location.value]; in getUniformfv() local
2879 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv()
2883 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation)); in getUniformfv()
2888 *v = static_cast<GLfloat>(getImageUniformBinding(uniformLocation)); in getUniformfv()
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DProgram.h977 GLuint getSamplerUniformBinding(const VariableLocation &uniformLocation) const;
978 GLuint getImageUniformBinding(const VariableLocation &uniformLocation) const;
DvalidationES.cpp2195 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
2196 if (uniformLocation.ignored) in ValidateUniformCommonBase()
2202 if (!uniformLocation.used()) in ValidateUniformCommonBase()
2208 const auto &uniform = program->getUniformByIndex(uniformLocation.index); in ValidateUniformCommonBase()
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp212 UniformData (glw::GLuint uniformLocation, const std::string& uniformName) in UniformData()
213 : location (uniformLocation) in UniformData()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2705 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location]; in setUniformMatrixfvInternal() local
2706 unsigned int arrayElementOffset = uniformLocation.arrayIndex; in setUniformMatrixfvInternal()