/external/angle/src/tests/gl_tests/ |
D | UniformTest.cpp | 44 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local 45 ASSERT_NE(uniformLocation, -1); in TEST_P() 48 glUniform1f(uniformLocation, expected); in TEST_P() 51 glGetUniformfv(program, uniformLocation, &f); in TEST_P() 67 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local 68 ASSERT_NE(uniformLocation, -1); in TEST_P() 71 glUniform1i(uniformLocation, expected); in TEST_P() 74 glGetUniformiv(program, uniformLocation, &i); in TEST_P() 91 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local 92 ASSERT_NE(uniformLocation, -1); in TEST_P() [all …]
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D | GLSLTest.cpp | 3124 GLint uniformLocation = glGetUniformLocation(program.get(), "testSideEffectValue"); in TEST_P() local 3125 EXPECT_NE(uniformLocation, -1); in TEST_P() 3126 glUniform1i(uniformLocation, kUniformTestValue); in TEST_P() 3248 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local 3250 EXPECT_NE(uniformLocation, -1); in TEST_P() 3251 glUniform2i(uniformLocation, i + 1, j + 1); in TEST_P() 3367 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local 3369 EXPECT_NE(uniformLocation, -1); in TEST_P() 3370 glUniform1i(uniformLocation, textureUnit); in TEST_P() 3406 GLint uniformLocation = glGetUniformLocation(program.get(), uniformName.str().c_str()); in TEST_P() local [all …]
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D | BindUniformLocationTest.cpp | 450 GLint uniformLocation) in linkProgramWithUniformLocation() argument 453 glBindUniformLocationCHROMIUM(program, uniformLocation, uniformName); in linkProgramWithUniformLocation()
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D | StateChangeTest.cpp | 677 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local 678 ASSERT_NE(-1, uniformLocation); in setUniformColor() 679 glUniform4fv(uniformLocation, 1, normalizedColor.data()); in setUniformColor() 2881 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 2882 ASSERT_NE(uniformLocation, -1); in TEST_P() 2893 glUniform4f(uniformLocation, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 2907 glUniform4f(uniformLocation, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 993 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local 995 const auto &entry = uniformLocations[uniformLocation]; in postLink() 1018 mUniformRealLocationMap[uniformLocation] = realLocation; in postLink()
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/external/angle/src/libANGLE/ |
D | Program.cpp | 2858 GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const in getSamplerUniformBinding() 2861 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding() 2864 return boundTextureUnits[uniformLocation.arrayIndex]; in getSamplerUniformBinding() 2867 GLuint Program::getImageUniformBinding(const VariableLocation &uniformLocation) const in getImageUniformBinding() 2870 GLuint imageIndex = mState.getImageIndexFromUniformIndex(uniformLocation.index); in getImageUniformBinding() 2872 return boundImageUnits[uniformLocation.arrayIndex]; in getImageUniformBinding() 2878 const VariableLocation &uniformLocation = mState.getUniformLocations()[location.value]; in getUniformfv() local 2879 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv() 2883 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation)); in getUniformfv() 2888 *v = static_cast<GLfloat>(getImageUniformBinding(uniformLocation)); in getUniformfv() [all …]
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D | Program.h | 977 GLuint getSamplerUniformBinding(const VariableLocation &uniformLocation) const; 978 GLuint getImageUniformBinding(const VariableLocation &uniformLocation) const;
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D | validationES.cpp | 2195 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local 2196 if (uniformLocation.ignored) in ValidateUniformCommonBase() 2202 if (!uniformLocation.used()) in ValidateUniformCommonBase() 2208 const auto &uniform = program->getUniformByIndex(uniformLocation.index); in ValidateUniformCommonBase()
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 212 UniformData (glw::GLuint uniformLocation, const std::string& uniformName) in UniformData() 213 : location (uniformLocation) in UniformData()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2705 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location]; in setUniformMatrixfvInternal() local 2706 unsigned int arrayElementOffset = uniformLocation.arrayIndex; in setUniformMatrixfvInternal()
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