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Searched refs:uniformMap (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp293 std::unordered_map<std::string, const sh::ShaderVariable *> uniformMap; in linkValidateGlobalNames() local
314 uniformMap[uniform.name] = &uniform; in linkValidateGlobalNames()
387 if (uniformMap.count(attrib.name)) in linkValidateGlobalNames()
400 if (uniformMap.count(fieldName)) in linkValidateGlobalNames()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2498 D3DUniformMap uniformMap; in defineUniformsAndAssignRegisters() local
2510 defineUniformBase(shader, uniform, &uniformMap); in defineUniformsAndAssignRegisters()
2534 auto mapEntry = uniformMap.find(name); in defineUniformsAndAssignRegisters()
2535 ASSERT(mapEntry != uniformMap.end()); in defineUniformsAndAssignRegisters()
2555 D3DUniformMap *uniformMap) in defineUniformBase() argument
2564 &dummyEncoder, uniformMap); in defineUniformBase()
2574 &dummyEncoder, uniformMap); in defineUniformBase()
2581 uniformMap); in defineUniformBase()
2591 uniformMap); in defineUniformBase()
2598 &dummyEncoder, uniformMap); in defineUniformBase()
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DProgramD3D.h460 D3DUniformMap *uniformMap);
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1667 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local
1668 if (uniformMap == 0) in ShGetUniformLocation()
1671 return uniformMap->getLocation(name); in ShGetUniformLocation()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
DShaderLang.cpp1667 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local
1668 if (uniformMap == 0) in ShGetUniformLocation()
1671 return uniformMap->getLocation(name); in ShGetUniformLocation()
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h359 SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
/external/angle/third_party/glslang/src/glslang/Public/
DShaderLang.h359 SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);