Searched refs:uniformMap (Results 1 – 7 of 7) sorted by relevance
293 std::unordered_map<std::string, const sh::ShaderVariable *> uniformMap; in linkValidateGlobalNames() local314 uniformMap[uniform.name] = &uniform; in linkValidateGlobalNames()387 if (uniformMap.count(attrib.name)) in linkValidateGlobalNames()400 if (uniformMap.count(fieldName)) in linkValidateGlobalNames()
2498 D3DUniformMap uniformMap; in defineUniformsAndAssignRegisters() local2510 defineUniformBase(shader, uniform, &uniformMap); in defineUniformsAndAssignRegisters()2534 auto mapEntry = uniformMap.find(name); in defineUniformsAndAssignRegisters()2535 ASSERT(mapEntry != uniformMap.end()); in defineUniformsAndAssignRegisters()2555 D3DUniformMap *uniformMap) in defineUniformBase() argument2564 &dummyEncoder, uniformMap); in defineUniformBase()2574 &dummyEncoder, uniformMap); in defineUniformBase()2581 uniformMap); in defineUniformBase()2591 uniformMap); in defineUniformBase()2598 &dummyEncoder, uniformMap); in defineUniformBase()[all …]
460 D3DUniformMap *uniformMap);
1667 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local1668 if (uniformMap == 0) in ShGetUniformLocation()1671 return uniformMap->getLocation(name); in ShGetUniformLocation()
359 SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);