Searched refs:uniforms_offset (Results 1 – 1 of 1) sorted by relevance
42 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl() local43 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl()47 if (uniforms_offset < shader_rec_offset || in vc4_get_bcl()48 exec_size < uniforms_offset || in vc4_get_bcl()72 exec->uniforms_u = temp + uniforms_offset; in vc4_get_bcl()121 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; in vc4_get_bcl()122 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; in vc4_get_bcl()