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Searched refs:update_textures (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_texture.c101 update_textures(struct st_context *st, in update_textures() function
262 update_textures(st, shader_stage, prog, local_views); in update_textures_local()
275 update_textures(st, in st_update_vertex_textures()
288 update_textures(st, in st_update_fragment_textures()
/external/mesa3d/src/gallium/frontends/nine/
Dbasetexture9.h143 list_add(&tex->list, &device->update_textures); in NineBindTextureToDevice()
167 list_add(&(t)->list, &(t)->base.base.device->update_textures); \
Dbasetexture9.c126 list_add(&This->list, &This->base.base.device->update_textures); in NineBaseTexture9_SetLOD()
Ddevice9.h86 struct list_head update_textures; member
Ddevice9.c174 list_inithead(&This->update_textures); in NineDevice9_ctor()
2855 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { in validate_textures()