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Searched refs:ureg_DECL_vs_input (Results 1 – 23 of 23) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position()
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position()
119 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); in create_ref_vert_shader()
120 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); in create_ref_vert_shader()
248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_ycbcr_vert_shader()
249 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_ycbcr_vert_shader()
Dvl_idct.c155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_mismatch_vert_shader()
271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_stage1_vert_shader()
272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_stage1_vert_shader()
401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in vl_idct_stage2_vert_shader()
402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in vl_idct_stage2_vert_shader()
Dvl_zscan.c140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader()
141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader()
142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()
Dvl_compositor_gfx.c67 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
68 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader()
69 color = ureg_DECL_vs_input(shader, 2); in create_vert_shader()
Dvl_matrix_filter.c59 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_median_filter.c57 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_bicubic_filter.c61 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
Dvl_deint_filter.c74 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
/external/mesa3d/src/gallium/frontends/xa/
Dxa_tgsi.c163 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
169 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
176 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
182 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_program.c132 struct ureg_src in0 = ureg_DECL_vs_input(ureg, 0); in fd_prog_blit_vs()
133 struct ureg_src in1 = ureg_DECL_vs_input(ureg, 1); in fd_prog_blit_vs()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c293 src[0] = ureg_DECL_vs_input(ureg, 0); in compile_passthrough_vs()
312 src[num_elements] = ureg_DECL_vs_input(ureg, num_elements); in compile_passthrough_vs()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shaderlib_tgsi.c65 ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), ureg_DECL_vs_input(ureg, 0)); in si_get_blitter_vs()
68 ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0), ureg_DECL_vs_input(ureg, 1)); in si_get_blitter_vs()
/external/mesa3d/src/mesa/state_tracker/
Dst_mesa_to_tgsi.c938 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_mesa_program()
Dst_glsl_to_tgsi.cpp6679 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_program()
/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.h200 ureg_DECL_vs_input( struct ureg_program *,
Dtgsi_ureg.c311 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c94 src = ureg_DECL_vs_input( ureg, i ); in util_make_vertex_passthrough_shader_with_so()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.h225 ureg_DECL_vs_input( struct ureg_program *,
Dtgsi_ureg.c357 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
/external/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi.c1315 input = ureg_DECL_vs_input(c->ureg, base); in ntt_emit_load_input()
1317 ureg_DECL_vs_input(c->ureg, base + i); in ntt_emit_load_input()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_surface.c833 ipos = ureg_DECL_vs_input(ureg, 0); in nvc0_blitter_make_vp()
835 itex = ureg_DECL_vs_input(ureg, 1); in nvc0_blitter_make_vp()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c314 return ureg_DECL_vs_input(vs->ureg, i); in build_vs_add_input()
Dnine_shader.c2260 ureg_DECL_vs_input(ureg, sem.reg.idx); in DECL_SPECIAL()