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Searched refs:useInstancedPointSpriteEmulation (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp162 bool useInstancedPointSpriteEmulation = in generateVertexShaderForInputLayout() local
163 usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateVertexShaderForInputLayout()
173 if (useInstancedPointSpriteEmulation) in generateVertexShaderForInputLayout()
491 bool useInstancedPointSpriteEmulation = in generateShaderLinkHLSL() local
493 mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateShaderLinkHLSL()
506 if (useInstancedPointSpriteEmulation) in generateShaderLinkHLSL()
630 if (useInstancedPointSpriteEmulation) in generateShaderLinkHLSL()
670 ASSERT(!useInstancedPointSpriteEmulation); in generateShaderLinkHLSL()
DProgramD3D.cpp406 renderer->getFeatures().useInstancedPointSpriteEmulation.enabled), in ProgramD3DMetadata()
741 return mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in usesInstancedPointSpriteEmulation()
/external/angle/include/platform/
DFeaturesD3D.h60 Feature useInstancedPointSpriteEmulation = { member
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp813 ANGLE_FEATURE_CONDITION(features, useInstancedPointSpriteEmulation, false); in InitializeFeatures()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2424 ANGLE_FEATURE_CONDITION(features, useInstancedPointSpriteEmulation, isFeatureLevel9_3); in InitializeFeatures()
DStateManager11.cpp3898 if (usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled) in syncPrimitiveTopology()
DRenderer11.cpp1656 if (getFeatures().useInstancedPointSpriteEmulation.enabled) in drawArrays()