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Searched refs:useMaxOptimization (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/platform/
DFeaturesD3D.h23 bool useMaxOptimization = false; member
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp192 workarounds->useMaxOptimization = true; in generateWorkarounds()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2683 else if (workarounds.useMaxOptimization) in compileToExecutable()