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Searched refs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp323 bool useStructuredBuffer = in compile() local
327 mUniformBlockUseStructuredBufferMap[interfaceBlock.name] = useStructuredBuffer; in compile()
DProgramD3D.cpp2194 bool useStructuredBuffer = in initializeUniformBlocks() local
2197 if (useStructuredBuffer) in initializeUniformBlocks()
2292 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local
2294 if (useStructuredBuffer) in updateUniformBufferCache()