Searched refs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance
323 bool useStructuredBuffer = in compile() local327 mUniformBlockUseStructuredBufferMap[interfaceBlock.name] = useStructuredBuffer; in compile()
2194 bool useStructuredBuffer = in initializeUniformBlocks() local2197 if (useStructuredBuffer) in initializeUniformBlocks()2292 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local2294 if (useStructuredBuffer) in updateUniformBufferCache()