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Searched refs:use_explicit_locations (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h111 bool use_explicit_locations; member
Dvrend_renderer.c228 bool use_explicit_locations; member
3376 if (vrend_state.use_explicit_locations || has_feature(feat_gles31_vertex_attrib_binding)) { in vrend_draw_bind_vertex_legacy()
5354 grctx->shader_cfg.use_explicit_locations = vrend_state.use_explicit_locations; in vrend_create_context()
Dvrend_shader.c4041 if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations) in emit_header()
4432 if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations) { in emit_ios()