Searched refs:use_gles (Results 1 – 4 of 4) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_blitter.c | 57 bool use_gles; member 112 blit_ctx->use_gles ? VS_PASSTHROUGH_GLES : VS_PASSTHROUGH_GL)) { in blit_build_vs_passthrough() 215 snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_COL_GLES : FS_TEXFETCH_COL_GL, in blit_build_frag_tex_col() 243 const char *ext_str = blit_ctx->use_gles ? "" : in blit_build_frag_tex_col_msaa() 263 blit_ctx->use_gles ? FS_TEXFETCH_COL_MSAA_GLES : FS_TEXFETCH_COL_MSAA_GL, in blit_build_frag_tex_col_msaa() 316 snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, in blit_build_frag_tex_writedepth() 350 … snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_MSAA_GLES : FS_TEXFETCH_DS_MSAA_GL, in blit_build_frag_blit_msaa_depth() 442 blit_ctx->use_gles = epoxy_is_desktop_gl() == 0; in vrend_renderer_init_blit_ctx() 465 if (!blit_ctx->use_gles) in vrend_renderer_init_blit_ctx()
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D | vrend_renderer.c | 222 bool use_gles; member 1692 if (vrend_state.use_gles) { in vrend_create_sampler_state() 1886 else if (vrend_state.use_gles) in vrend_fb_bind_texture_id() 1987 if (!vrend_state.use_gles) { in vrend_hw_emit_framebuffer_state() 1990 } else if (!vrend_state.use_gles) { in vrend_hw_emit_framebuffer_state() 2183 if (vrend_state.use_gles) { in vrend_set_viewport_states() 3149 if (vrend_state.use_gles) { in vrend_clear() 3622 if (!vrend_state.use_gles) in vrend_draw_bind_ssbo_shader() 3674 if (!vrend_state.use_gles) in vrend_draw_bind_images_shader() 3899 if (vrend_state.use_gles) { in vrend_draw_vbo() [all …]
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D | vrend_shader.h | 109 bool use_gles; member
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D | vrend_shader.c | 878 if (ctx->cfg->use_gles) in iter_declaration() 2275 if (ctx->cfg->use_gles && inst->Texture.Texture == TGSI_TEXTURE_1D) { in translate_tex() 3993 if (ctx->cfg->use_gles) { in emit_header() 4109 if (!cfg->use_gles) in get_interp_string() 4149 precision = (ctx->cfg->use_gles) ? "highp " : " "; in emit_sampler_decl() 4155 if (ctx->cfg->use_gles && sampler->tgsi_sampler_type == TGSI_TEXTURE_1D) in emit_sampler_decl() 4313 const char *precision = ctx->cfg->use_gles ? "highp " : ""; in emit_image_decl() 4325 if (ctx->cfg->use_gles) { /* TODO: enable on OpenGL 4.2 and up also */ in emit_image_decl() 4459 if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && ctx->cfg->use_gles && in emit_ios() 4500 if (ctx->cfg->use_gles) in emit_ios()
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