Searched refs:use_strict_base64_decoding (Results 1 – 4 of 4) sorted by relevance
/external/protobuf/src/google/protobuf/util/internal/ |
D | datapiece.h | 94 DataPiece(StringPiece value, bool use_strict_base64_decoding) in DataPiece() argument 97 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece() 99 DataPiece(StringPiece value, bool dummy, bool use_strict_base64_decoding) in DataPiece() argument 102 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece() 119 bool use_strict_base64_decoding() { return use_strict_base64_decoding_; } in use_strict_base64_decoding() function
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D | proto_writer.h | 103 DataPiece(value, use_strict_base64_decoding())); in RenderString() 107 name, DataPiece(value, false, use_strict_base64_decoding())); in RenderBytes()
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D | object_writer.h | 122 bool use_strict_base64_decoding() const { in use_strict_base64_decoding() function
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D | protostream_objectwriter.cc | 438 value_ = DataPiece(value_storage_, value_.use_strict_base64_decoding()); in DeepCopy() 442 DataPiece(value_storage_, true, value_.use_strict_base64_decoding()); in DeepCopy() 561 DataPiece(name, use_strict_base64_decoding())); in StartObject() 729 DataPiece(name, use_strict_base64_decoding())); in StartList() 1107 DataPiece(name, use_strict_base64_decoding())); in RenderDataPiece()
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