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Searched refs:usesMultiview (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp272 const bool usesMultiview = program->usesMultiview(); in drawArrays() local
273 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays()
280 if (!usesMultiview) in drawArrays()
299 if (program->usesMultiview()) in drawArraysInstanced()
395 if (program->usesMultiview()) in drawArraysInstancedBaseInstance()
436 const bool usesMultiview = program->usesMultiview(); in drawElements() local
437 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements()
445 if (!usesMultiview) in drawElements()
466 const bool usesMultiview = program->usesMultiview(); in drawElementsBaseVertex() local
467 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex()
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DProgramGL.cpp1021 if (mState.usesMultiview()) in postLink()
1031 ASSERT(mState.usesMultiview()); in enableSideBySideRenderingPath()
1040 ASSERT(mState.usesMultiview()); in enableLayeredRenderingPath()
DStateManagerGL.h170 if (mIsMultiviewEnabled && program && program->usesMultiview()) in updateMultiviewBaseViewLayerIndexUniform()
DStateManagerGL.cpp1804 if (mIsMultiviewEnabled && program->usesMultiview()) in syncState()
2053 if (program && program->usesMultiview()) in propagateProgramToVAO()
2072 ASSERT(mIsMultiviewEnabled && program && program->usesMultiview()); in updateMultiviewBaseViewLayerIndexUniformImpl()
/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp27 std::string GetShaderExtensionHeader(bool usesMultiview, in GetShaderExtensionHeader() argument
32 if (!usesMultiview) in GetShaderExtensionHeader()
314 const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); in initializeBenchmark() local
317 GetShaderExtensionHeader(usesMultiview, params->numViews, in initializeBenchmark()
330 GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER, in initializeBenchmark()
398 const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); in initializeBenchmark() local
401 GetShaderExtensionHeader(usesMultiview, params->numViews, in initializeBenchmark()
429 GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER, in initializeBenchmark()
/external/angle/src/libANGLE/
DProgram.h324 bool usesMultiview() const { return mNumViews != -1; } in usesMultiview() function
820 bool usesMultiview() const { return mState.usesMultiview(); } in usesMultiview() function
DvalidationES.cpp2705 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
DVertexArray11.cpp140 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
DRenderer11.cpp335 if (!program->getState().usesMultiview()) in GetAdjustedInstanceCount()
1659 ASSERT(programD3D->getState().usesMultiview() == false); in drawArrays()
1758 ASSERT(programD3D->getState().usesMultiview() == false); in drawElements()
DStateManager11.cpp1223 programState.usesMultiview() ? programState.getNumViews() : 1; in syncState()