Searched refs:usesMultiview (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 272 const bool usesMultiview = program->usesMultiview(); in drawArrays() local 273 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays() 280 if (!usesMultiview) in drawArrays() 299 if (program->usesMultiview()) in drawArraysInstanced() 395 if (program->usesMultiview()) in drawArraysInstancedBaseInstance() 436 const bool usesMultiview = program->usesMultiview(); in drawElements() local 437 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements() 445 if (!usesMultiview) in drawElements() 466 const bool usesMultiview = program->usesMultiview(); in drawElementsBaseVertex() local 467 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex() [all …]
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D | ProgramGL.cpp | 1021 if (mState.usesMultiview()) in postLink() 1031 ASSERT(mState.usesMultiview()); in enableSideBySideRenderingPath() 1040 ASSERT(mState.usesMultiview()); in enableLayeredRenderingPath()
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D | StateManagerGL.h | 170 if (mIsMultiviewEnabled && program && program->usesMultiview()) in updateMultiviewBaseViewLayerIndexUniform()
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D | StateManagerGL.cpp | 1804 if (mIsMultiviewEnabled && program->usesMultiview()) in syncState() 2053 if (program && program->usesMultiview()) in propagateProgramToVAO() 2072 ASSERT(mIsMultiviewEnabled && program && program->usesMultiview()); in updateMultiviewBaseViewLayerIndexUniformImpl()
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/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 27 std::string GetShaderExtensionHeader(bool usesMultiview, in GetShaderExtensionHeader() argument 32 if (!usesMultiview) in GetShaderExtensionHeader() 314 const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); in initializeBenchmark() local 317 GetShaderExtensionHeader(usesMultiview, params->numViews, in initializeBenchmark() 330 GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER, in initializeBenchmark() 398 const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); in initializeBenchmark() local 401 GetShaderExtensionHeader(usesMultiview, params->numViews, in initializeBenchmark() 429 GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER, in initializeBenchmark()
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/external/angle/src/libANGLE/ |
D | Program.h | 324 bool usesMultiview() const { return mNumViews != -1; } in usesMultiview() function 820 bool usesMultiview() const { return mState.usesMultiview(); } in usesMultiview() function
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D | validationES.cpp | 2705 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
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D | VertexArray11.cpp | 140 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
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D | Renderer11.cpp | 335 if (!program->getState().usesMultiview()) in GetAdjustedInstanceCount() 1659 ASSERT(programD3D->getState().usesMultiview() == false); in drawArrays() 1758 ASSERT(programD3D->getState().usesMultiview() == false); in drawElements()
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D | StateManager11.cpp | 1223 programState.usesMultiview() ? programState.getNumViews() : 1; in syncState()
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