Searched refs:v3d_screen (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_screen.c | 53 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_name() 74 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_destroy() 92 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature) in v3d_has_feature() 108 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_param() 311 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_shader_param() 437 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_compute_param() 521 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_is_format_supported() 665 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen); in v3d_screen_create()
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D | v3d_screen.h | 51 struct v3d_screen { struct 87 static inline struct v3d_screen * argument 88 v3d_screen(struct pipe_screen *screen) in v3d_screen() function 90 return (struct v3d_screen *)screen; in v3d_screen() 98 v3d_fence_init(struct v3d_screen *screen);
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D | v3d_bufmgr.h | 37 struct v3d_screen *screen; 59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, 63 struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name); 64 struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd); 86 struct v3d_screen *screen; in v3d_bo_unreference() 131 v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns,
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D | v3d_bufmgr.c | 44 v3d_bo_dump_stats(struct v3d_screen *screen) in v3d_bo_dump_stats() 88 v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_from_cache() 121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc() 189 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference() 201 struct v3d_screen *screen = bo->screen; in v3d_bo_free() 235 free_stale_bos(struct v3d_screen *screen, time_t time) in free_stale_bos() 277 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference_locked_timed() 325 v3d_bo_open_handle(struct v3d_screen *screen, in v3d_bo_open_handle() 379 v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) in v3d_bo_open_name() 395 v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) in v3d_bo_open_dmabuf() [all …]
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D | v3d_fence.c | 70 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_fence_finish() 124 v3d_fence_init(struct v3d_screen *screen) in v3d_fence_init()
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D | Makefile.sources | 17 v3d_screen.c \ 18 v3d_screen.h \
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D | v3d_resource.c | 103 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc() 390 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_destroy() 407 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_get_handle() 679 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_setup() 730 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_create_with_modifiers() 848 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_from_handle() 1016 struct v3d_screen *screen = v3d->screen; in v3d_create_surface()
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D | meson.build | 36 'v3d_screen.c', 37 'v3d_screen.h',
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D | v3d_context.c | 284 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_context_create()
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D | v3d_context.h | 438 struct v3d_screen *screen;
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D | v3d_job.c | 494 struct v3d_screen *screen = v3d->screen; in v3d_job_submit()
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D | v3dx_state.c | 903 struct v3d_screen *screen = v3d->screen; in v3dX() 989 struct v3d_screen *screen = v3d->screen; in v3d_create_sampler_view()
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D | v3d_blit.c | 357 struct v3d_screen *screen = v3d->screen; in v3d_tfu()
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D | v3dx_draw.c | 1459 struct v3d_screen *screen = v3d->screen; in v3d_launch_grid()
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