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Searched refs:v3d_screen (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c53 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_name()
74 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_destroy()
92 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature) in v3d_has_feature()
108 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_param()
311 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_shader_param()
437 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_compute_param()
521 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_is_format_supported()
665 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen); in v3d_screen_create()
Dv3d_screen.h51 struct v3d_screen { struct
87 static inline struct v3d_screen * argument
88 v3d_screen(struct pipe_screen *screen) in v3d_screen() function
90 return (struct v3d_screen *)screen; in v3d_screen()
98 v3d_fence_init(struct v3d_screen *screen);
Dv3d_bufmgr.h37 struct v3d_screen *screen;
59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size,
63 struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name);
64 struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd);
86 struct v3d_screen *screen; in v3d_bo_unreference()
131 v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns,
Dv3d_bufmgr.c44 v3d_bo_dump_stats(struct v3d_screen *screen) in v3d_bo_dump_stats()
88 v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_from_cache()
121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc()
189 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference()
201 struct v3d_screen *screen = bo->screen; in v3d_bo_free()
235 free_stale_bos(struct v3d_screen *screen, time_t time) in free_stale_bos()
277 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference_locked_timed()
325 v3d_bo_open_handle(struct v3d_screen *screen, in v3d_bo_open_handle()
379 v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) in v3d_bo_open_name()
395 v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) in v3d_bo_open_dmabuf()
[all …]
Dv3d_fence.c70 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_fence_finish()
124 v3d_fence_init(struct v3d_screen *screen) in v3d_fence_init()
DMakefile.sources17 v3d_screen.c \
18 v3d_screen.h \
Dv3d_resource.c103 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc()
390 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_destroy()
407 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_get_handle()
679 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_setup()
730 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_create_with_modifiers()
848 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_from_handle()
1016 struct v3d_screen *screen = v3d->screen; in v3d_create_surface()
Dmeson.build36 'v3d_screen.c',
37 'v3d_screen.h',
Dv3d_context.c284 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_context_create()
Dv3d_context.h438 struct v3d_screen *screen;
Dv3d_job.c494 struct v3d_screen *screen = v3d->screen; in v3d_job_submit()
Dv3dx_state.c903 struct v3d_screen *screen = v3d->screen; in v3dX()
989 struct v3d_screen *screen = v3d->screen; in v3d_create_sampler_view()
Dv3d_blit.c357 struct v3d_screen *screen = v3d->screen; in v3d_tfu()
Dv3dx_draw.c1459 struct v3d_screen *screen = v3d->screen; in v3d_launch_grid()