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Searched refs:vector_offset (Results 1 – 5 of 5) sorted by relevance

/external/tensorflow/tensorflow/core/kernels/
Dquantized_mul_op.cc189 void VectorTensorMultiply(const T* vector_data, int32 vector_offset, in VectorTensorMultiply() argument
195 output[i] = (static_cast<int32>(vector_data[vector_i]) - vector_offset) * in VectorTensorMultiply()
203 const quint8* vector_data, int32 vector_offset, int64 vector_num_elements, in VectorTensorMultiply() argument
206 const uint8x8_t offset_x_8x8 = vmov_n_u8(vector_offset); in VectorTensorMultiply()
270 output[i] = (static_cast<int32>(vector_data[vector_i]) - vector_offset) * in VectorTensorMultiply()
331 int32 vector_offset; in Compute() local
338 vector_offset = offset_x; in Compute()
345 vector_offset = offset_y; in Compute()
351 vector_data, vector_offset, vector_num_elements, tensor_data, in Compute()
/external/flatbuffers/java/com/google/flatbuffers/
DTable.java133 protected ByteBuffer __vector_as_bytebuffer(int vector_offset, int elem_size) { in __vector_as_bytebuffer() argument
134 int o = __offset(vector_offset); in __vector_as_bytebuffer()
154 protected ByteBuffer __vector_in_bytebuffer(ByteBuffer bb, int vector_offset, int elem_size) { in __vector_in_bytebuffer() argument
155 int o = this.__offset(vector_offset); in __vector_in_bytebuffer()
/external/flatbuffers/php/
DTable.php102 protected function __vector_as_bytes($vector_offset, $elem_size=1) argument
104 $o = $this->__offset($vector_offset);
/external/flatbuffers/tests/
Dtest.cpp2501 auto vector_offset = builder.CreateUninitializedVectorOfStructs<Test>(2, &buf); in UninitializedVectorTest() local
2509 monster_builder.add_test4(vector_offset); in UninitializedVectorTest()
2583 const auto vector_offset = builder.CreateVector(array, flatbuffers::uoffset_t(7)); in CreateSharedStringTest() local
2586 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp327 const glw::GLuint vector_offset = n_components_per_vertex * index; in vectorSet4() local
329 data[vector_offset + 0] = x; in vectorSet4()
330 data[vector_offset + 1] = y; in vectorSet4()
331 data[vector_offset + 2] = z; in vectorSet4()
332 data[vector_offset + 3] = w; in vectorSet4()