Searched refs:vector_offset (Results 1 – 5 of 5) sorted by relevance
/external/tensorflow/tensorflow/core/kernels/ |
D | quantized_mul_op.cc | 189 void VectorTensorMultiply(const T* vector_data, int32 vector_offset, in VectorTensorMultiply() argument 195 output[i] = (static_cast<int32>(vector_data[vector_i]) - vector_offset) * in VectorTensorMultiply() 203 const quint8* vector_data, int32 vector_offset, int64 vector_num_elements, in VectorTensorMultiply() argument 206 const uint8x8_t offset_x_8x8 = vmov_n_u8(vector_offset); in VectorTensorMultiply() 270 output[i] = (static_cast<int32>(vector_data[vector_i]) - vector_offset) * in VectorTensorMultiply() 331 int32 vector_offset; in Compute() local 338 vector_offset = offset_x; in Compute() 345 vector_offset = offset_y; in Compute() 351 vector_data, vector_offset, vector_num_elements, tensor_data, in Compute()
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/external/flatbuffers/java/com/google/flatbuffers/ |
D | Table.java | 133 protected ByteBuffer __vector_as_bytebuffer(int vector_offset, int elem_size) { in __vector_as_bytebuffer() argument 134 int o = __offset(vector_offset); in __vector_as_bytebuffer() 154 protected ByteBuffer __vector_in_bytebuffer(ByteBuffer bb, int vector_offset, int elem_size) { in __vector_in_bytebuffer() argument 155 int o = this.__offset(vector_offset); in __vector_in_bytebuffer()
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/external/flatbuffers/php/ |
D | Table.php | 102 protected function __vector_as_bytes($vector_offset, $elem_size=1) argument 104 $o = $this->__offset($vector_offset);
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/external/flatbuffers/tests/ |
D | test.cpp | 2501 auto vector_offset = builder.CreateUninitializedVectorOfStructs<Test>(2, &buf); in UninitializedVectorTest() local 2509 monster_builder.add_test4(vector_offset); in UninitializedVectorTest() 2583 const auto vector_offset = builder.CreateVector(array, flatbuffers::uoffset_t(7)); in CreateSharedStringTest() local 2586 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 327 const glw::GLuint vector_offset = n_components_per_vertex * index; in vectorSet4() local 329 data[vector_offset + 0] = x; in vectorSet4() 330 data[vector_offset + 1] = y; in vectorSet4() 331 data[vector_offset + 2] = z; in vectorSet4() 332 data[vector_offset + 3] = w; in vectorSet4()
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