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Searched refs:vertexAttribOffset (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dclip.h510 uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;
646 &vertices[0].attrib[backendState.vertexAttribOffset]) +
651 uint32_t attribSlot = backendState.vertexAttribOffset + attrib;
905 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
952 uint32_t attribSlot = vertexAttribOffset + a;
1023 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
1067 uint32_t attribSlot = vertexAttribOffset + a;
1134 uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
1174 uint32_t attribSlot = vertexAttribOffset + a;
1218 uint32_t attribSlot = vertexAttribOffset + a;
Dstate.h697 uint32_t vertexAttribOffset[MAX_SO_STREAMS]; member
753 uint32_t vertexAttribOffset; member
837 uint32_t vertexAttribOffset; member
1136 uint32_t vertexAttribOffset; member
Dfrontend.cpp544 uint32_t paSlot = slot + soState.vertexAttribOffset[streamIndex]; in StreamOut()
855 uint32_t attribOffset = slot + pState->vertexAttribOffset; in GeometryShaderStage()
1354 hsContext.vert[i].attrib[tsState.vertexAttribOffset + slot] = simdattrib[i]; in TessellationStages()
Dbinner.cpp93 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib; in ProcessAttributes()
97 inputSlot = backendState.vertexAttribOffset + i; in ProcessAttributes()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp1522 pGS->vertexAttribOffset = VERTEX_POSITION_SLOT; in CompileGS()
1523 pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; in CompileGS()
1758 pTS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; in CompileTES()
2059 pTS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; in CompileTCS()
Dswr_state.cpp2064 backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize in swr_update_derived()
2075 backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2; in swr_update_derived()