Searched refs:vertexAttribP4ui (Results 1 – 17 of 17) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gl_3_3_autogen.h | 44 void vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
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D | Context_gl.cpp | 2162 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in vertexAttribP4ui() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 903 glVertexAttribP4uiFunc vertexAttribP4ui; variable
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D | glwInitGL33.inl | 345 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL40.inl | 391 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL42.inl | 488 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL41.inl | 476 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL43.inl | 531 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL44.inl | 540 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL45.inl | 650 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwInitGL46.inl | 654 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
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D | glwImpl.inl | 7188 gl->vertexAttribP4ui(index, type, normalized, value);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 420 ASSIGN("glVertexAttribP4ui", vertexAttribP4ui); in initProcsDesktopGL() 1586 ASSIGN("glVertexAttribP4ui", vertexAttribP4ui); in initProcsDesktopGL() 3188 vertexAttribP4ui = &glVertexAttribP4uiNULL; in initProcsDesktopGLNULL() 4352 vertexAttribP4ui = &glVertexAttribP4uiNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 404 PFNGLVERTEXATTRIBP4UIPROC vertexAttribP4ui = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 903 gl->vertexAttribP4ui = glVertexAttribP4ui;
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/external/angle/src/libGL/ |
D | entry_points_gl_3_3_autogen.cpp | 1126 context->vertexAttribP4ui(index, type, normalized, value); in VertexAttribP4ui()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 6534 m_gl.vertexAttribP4ui(index, type, normalized, value);
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