Searched refs:vertexColorLocation (Results 1 – 1 of 1) sorted by relevance
130 GLint vertexColorLocation = glGetAttribLocation(program, "color"); in runTest() local131 glVertexAttribPointer(vertexColorLocation, 3, GL_FLOAT, GL_FALSE, in runTest()134 glEnableVertexAttribArray(vertexColorLocation); in runTest()