Searched refs:vertexLoadRequiresConversion (Results 1 – 4 of 4) sorted by relevance
46 vertexLoadRequiresConversion = false; in initialize()58 vertexLoadRequiresConversion = true; in initialize()70 vertexLoadRequiresConversion = true; in initialize()82 vertexLoadRequiresConversion = true; in initialize()94 vertexLoadRequiresConversion = true; in initialize()106 vertexLoadRequiresConversion = true; in initialize()118 vertexLoadRequiresConversion = true; in initialize()146 vertexLoadRequiresConversion = false; in initialize()158 vertexLoadRequiresConversion = false; in initialize()170 vertexLoadRequiresConversion = false; in initialize()[all …]
51 bool vertexLoadRequiresConversion; member110 bool vertexLoadRequiresConversion; member
115 vertexLoadRequiresConversion(false), in Format()158 vertexLoadRequiresConversion = info[i].vertexLoadRequiresConversion; in initBufferFallback()
582 if (vertexFormat.vertexLoadRequiresConversion || !bindingIsAligned) in syncDirtyAttrib()