Searched refs:vertexShaderConstantsFDirty (Results 1 – 4 of 4) sorted by relevance
133 vertexShaderConstantsFDirty = 0; in Device()381 vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty); in setVertexShaderConstantF()761 if(vertexShaderConstantsFDirty) in bindShaderConstants()763 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()767 …vertexShaderConstantsFDirty = vertexShader->dirtyConstantsF; // Shader DEF'ed constants are dirty in bindShaderConstants()
103 unsigned int vertexShaderConstantsFDirty; member in es2::Device
268 unsigned int vertexShaderConstantsFDirty; member in D3D9::Direct3DDevice9
93 vertexShaderConstantsFDirty = 0; in Direct3DDevice9()5258 vertexShaderConstantsFDirty = sw::max(startRegister + count, vertexShaderConstantsFDirty); in SetVertexShaderConstantF()5895 if(vertexShaderConstantsFDirty) in bindShaderConstants()5897 renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()5907 …vertexShaderConstantsFDirty = vertexShader->getVertexShader()->dirtyConstantsF; // Shader DEF'ed… in bindShaderConstants()