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Searched refs:vertex_shader (Results 1 – 25 of 36) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest()
323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local
720vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
725vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
730 vertex_shader = in prepareVertexShaderCode()
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Dgl3cTransformFeedbackTests.cpp1792 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local
1794 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testInvalidVarying()
1795 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "in float data;\n"); in testInvalidVarying()
1796vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testInvalidVarying()
1801 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testInvalidVarying()
1838 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local
1840 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testRepeatedVarying()
1841 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "out float result;\n"); in testRepeatedVarying()
1842vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testRepeatedVarying()
1848 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testRepeatedVarying()
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Dgl3cClipDistance.hpp106 …LinkageStatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragmen…
Dgl4cBufferStorageTests.cpp259 const std::string& vertex_shader);
988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument
1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init()
3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local
3521 …ram.Init("" /* cs */, fragment_shader, geometry_shader, "" /* tcs */, "" /* tes */, vertex_shader); in iterate()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
155 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene()
157 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene()
158 glCompileShader(vertex_shader); in GlScene()
160 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); in GlScene()
173 glAttachShader(program, vertex_shader); in GlScene()
/external/deqp-deps/amber/src/dawn/
Dpipeline_info.h48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo()
52 ::dawn::ShaderModule vertex_shader;
Dpipeline_info_test.cc41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
199 if (!vertex_shader) {
210 glAttachShader(program, vertex_shader);
234 if (vertex_shader) {
235 glDeleteShader(vertex_shader);
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c273 if (draw->vs.vertex_shader) { in draw_is_vs_window_space()
274 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space()
652 return &draw->vs.vertex_shader->info; in draw_get_shader_info()
751 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs()
984 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
996 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index()
1035 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances()
1045 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare()
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare()
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
Ddraw_vs.c113 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader()
125 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
Ddraw_pt_fetch_shade_pipeline_llvm.c296 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare()
642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic()
692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic()
749 draw->vs.vertex_shader->info.writes_viewport_index)) { in llvm_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline.c77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare()
238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
Ddraw_llvm.c861 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant()
898 if (llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_TGSI) in draw_llvm_create_variant()
899 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); in draw_llvm_create_variant()
901 nir_print_shader(llvm->draw->vs.vertex_shader->state.ir.nir, stderr); in draw_llvm_create_variant()
945 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs()
966 params.info = &llvm->draw->vs.vertex_shader->info; in generate_vs()
971 if (llvm->draw->vs.vertex_shader->state.ir.nir && in generate_vs()
972 llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_NIR) in generate_vs()
974 llvm->draw->vs.vertex_shader->state.ir.nir, in generate_vs()
987 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; in generate_vs()
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Ddraw_pipe_twoside.c106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
Ddraw_private.h276 struct draw_vertex_shader *vertex_shader; member
Ddraw_pt_so_emit.c67 state = &draw->vs.vertex_shader->state.stream_output; in draw_so_info()
Ddraw_pt.c506 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0); in draw_vbo()
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/
Dno-hsa-graphics-shaders.ll9 define amdgpu_vs void @vertex_shader() #0 {
/external/llvm/test/CodeGen/AMDGPU/
Dno-hsa-graphics-shaders.ll9 define amdgpu_vs void @vertex_shader() #0 {
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1079 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DMultisample() local
1080 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DMultisample()
1081 glCompileShader(vertex_shader); in CreateGLTexture2DMultisample()
1090 glAttachShader(prog, vertex_shader); in CreateGLTexture2DMultisample()
1339 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DArrayMultisample() local
1340 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DArrayMultisample()
1341 glCompileShader(vertex_shader); in CreateGLTexture2DArrayMultisample()
1350 glAttachShader(prog, vertex_shader); in CreateGLTexture2DArrayMultisample()
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c115 void *vertex_shader, *vertex_shader_saved; member
719 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle()
720 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle()
729 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader()
735 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader()
737 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4375 , vertex_shader(0)
4433 return vertex_shader;
4461 vertex_shader = shader_group.pass_through_vertex_shader;
4462 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader));
4467 vertex_shader = shader_group.pass_through_vertex_shader;
4468 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader));
4474 vertex_shader = shader_group.pass_through_vertex_shader;
4476 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
4485 vertex_shader = shader_group.pass_through_vertex_shader;
4487 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
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/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp164 const std::string& vertex_shader);

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