Home
last modified time | relevance | path

Searched refs:w012 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp303 Float4 w012; in generate() local
305 w012.x = w0; in generate()
306 w012.y = w1; in generate()
307 w012.z = w2; in generate()
308 w012.w = 1; in generate()
453 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate()
463 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate()
471 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate()
483 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, F… in setupGradient() argument
495 i *= w012; in setupGradient()
DSetupRoutine.hpp36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…
/external/swiftshader/src/Shader/
DSetupRoutine.cpp314 Float4 w012; in generate() local
316 w012.x = w0; in generate()
317 w012.y = w1; in generate()
318 w012.z = w2; in generate()
319 w012.w = 1; in generate()
469 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate()
476 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fo… in generate()
485 …void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, … in setupGradient() argument
535 i *= w012; in setupGradient()
DSetupRoutine.hpp36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…