Searched refs:w012 (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 303 Float4 w012; in generate() local 305 w012.x = w0; in generate() 306 w012.y = w1; in generate() 307 w012.z = w2; in generate() 308 w012.w = 1; in generate() 453 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate() 463 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate() 471 setupGradient(primitive, tri, w012, M, v0, v1, v2, in generate() 483 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, F… in setupGradient() argument 495 i *= w012; in setupGradient()
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D | SetupRoutine.hpp | 36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 314 Float4 w012; in generate() local 316 w012.x = w0; in generate() 317 w012.y = w1; in generate() 318 w012.z = w2; in generate() 319 w012.w = 1; in generate() 469 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate() 476 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fo… in generate() 485 …void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, … in setupGradient() argument 535 i *= w012; in setupGradient()
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D | SetupRoutine.hpp | 36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…
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