Searched refs:wasCurrent (Results 1 – 6 of 6) sorted by relevance
319 bool wasCurrent = false; in destroyGLContext() local321 wasCurrent = (TLSCurrentObjects::CurrentContext() == fContext); in destroyGLContext()325 if (wasCurrent) { in destroyGLContext()
333 GLboolean wasCurrent; /* was ever the current buffer? */ member
1315 drawBuffer->wasCurrent = GL_TRUE; in XMesaMakeCurrent2()
186 GLboolean wasCurrent; /* was ever the current buffer? */ member
1216 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) { in XMesaMakeCurrent2()1244 drawBuffer->wasCurrent = GL_TRUE; in XMesaMakeCurrent2()