Home
last modified time | relevance | path

Searched refs:widthDips (Results 1 – 1 of 1) sorted by relevance

/external/angle/util/fuchsia/
DScenicWindow.cpp288 float widthDips = mWidth / mDisplayScaleX; in updateViewSize() local
291 mShape.SetShape(scenic::Rectangle(&mScenicSession, widthDips, heightDips)); in updateViewSize()
292 mShape.SetTranslation(0.5f * widthDips, 0.5f * heightDips, 0.f); in updateViewSize()