Searched refs:workaroundFormat (Results 1 – 2 of 2) sorted by relevance
26 GLenum workaroundFormat; member29 LUMAWorkaroundGL(bool enabled, GLenum workaroundFormat);
119 : enabled(enabled_), workaroundFormat(workaroundFormat_) in LUMAWorkaroundGL()1647 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED || in syncTextureStateSwizzle()1648 levelInfo.lumaWorkaround.workaroundFormat == GL_RG); in syncTextureStateSwizzle()1669 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED); in syncTextureStateSwizzle()1677 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RG); in syncTextureStateSwizzle()