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Searched refs:workaroundFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h26 GLenum workaroundFormat; member
29 LUMAWorkaroundGL(bool enabled, GLenum workaroundFormat);
DTextureGL.cpp119 : enabled(enabled_), workaroundFormat(workaroundFormat_) in LUMAWorkaroundGL()
1647 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED || in syncTextureStateSwizzle()
1648 levelInfo.lumaWorkaround.workaroundFormat == GL_RG); in syncTextureStateSwizzle()
1669 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED); in syncTextureStateSwizzle()
1677 ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RG); in syncTextureStateSwizzle()