Searched refs:write_file_succeeded (Results 1 – 12 of 12) sorted by relevance
232 auto write_file_succeeded = in DumpShader() local234 if (!write_file_succeeded) { in DumpShader()291 auto write_file_succeeded = in main() local293 (void)(write_file_succeeded); in main()294 assert(write_file_succeeded); in main()
104 auto write_file_succeeded = in DumpShader() local106 if (!write_file_succeeded) { in DumpShader()
103 auto write_file_succeeded = in DumpShader() local105 if (!write_file_succeeded) { in DumpShader()
419 auto write_file_succeeded = in Shrink() local421 (void)(write_file_succeeded); in Shrink()422 assert(write_file_succeeded); in Shrink()489 auto write_file_succeeded = in DumpShader() local491 if (!write_file_succeeded) { in DumpShader()
441 auto write_file_succeeded = in Shrink() local443 (void)(write_file_succeeded); in Shrink()444 assert(write_file_succeeded); in Shrink()512 auto write_file_succeeded = in DumpShader() local514 if (!write_file_succeeded) { in DumpShader()