Searched refs:zBorder (Results 1 – 2 of 2) sorted by relevance
2250 int zBorder; in _mesa_InvalidateTexSubImage() local2267 zBorder = 0; in _mesa_InvalidateTexSubImage()2275 zBorder = 0; in _mesa_InvalidateTexSubImage()2283 zBorder = 0; in _mesa_InvalidateTexSubImage()2294 zBorder = 0; in _mesa_InvalidateTexSubImage()2304 zBorder = 0; in _mesa_InvalidateTexSubImage()2312 zBorder = image->Border; in _mesa_InvalidateTexSubImage()2321 zBorder = 0; in _mesa_InvalidateTexSubImage()2350 if (zoffset < -zBorder) { in _mesa_InvalidateTexSubImage()2356 if (zoffset + depth > imageDepth + zBorder) { in _mesa_InvalidateTexSubImage()
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions() local1191 if (zoffset < -zBorder) { in error_check_subtexture_dimensions()