/external/mesa3d/src/mesa/main/ |
D | stencil.c | 329 stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) in stencil_op() argument 336 ctx->Stencil.ZPassFunc[face] == zpass && in stencil_op() 342 ctx->Stencil.ZPassFunc[face] = zpass; in stencil_op() 349 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in stencil_op() 356 ctx->Stencil.ZPassFunc[0] == zpass && in stencil_op() 357 ctx->Stencil.ZPassFunc[1] == zpass && in stencil_op() 364 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; in stencil_op() 370 fail, zfail, zpass); in stencil_op() 377 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp_no_error() argument 380 stencil_op(ctx, fail, zfail, zpass); in _mesa_StencilOp_no_error() [all …]
|
D | stencil.h | 55 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass); 58 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 66 GLenum zpass); 69 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 92 GLenum zpass) in i830StencilOpSeparate() argument 100 _mesa_enum_to_string(zpass)); in i830StencilOpSeparate() 162 switch (zpass) { in i830StencilOpSeparate()
|
/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
D | GLES3 Negative API Functions.txt | 139 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 140 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass); 154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 578 …oid GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.hpp | 175 void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); 176 void (GL_APIENTRY *glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
D | libGLESv2.cpp | 4424 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in StencilOpSeparate() argument 4427 face, fail, zfail, zpass); in StencilOpSeparate() 4469 switch(zpass) in StencilOpSeparate() 4490 context->setStencilOperations(fail, zfail, zpass); in StencilOpSeparate() 4495 context->setStencilBackOperations(fail, zfail, zpass); in StencilOpSeparate() 4500 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument 4502 StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in StencilOp()
|
D | entry_points.cpp | 741 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument 743 return gl::StencilOp(fail, zfail, zpass); in glStencilOp() 746 …_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument 748 return gl::StencilOpSeparate(face, fail, zfail, zpass); in glStencilOpSeparate()
|
D | entry_points.h | 155 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 156 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
/external/angle/src/libGLESv1_CM/ |
D | libGLESv1_CM.cpp | 700 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument 702 return gl::StencilOp(fail, zfail, zpass); in glStencilOp()
|
/external/skqp/include/gpu/gl/ |
D | GrGLFunctions.h | 151 using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 152 …ateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
|
/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 142 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); \
|
D | validationES2_autogen.h | 314 bool ValidateStencilOp(const Context *context, GLenum fail, GLenum zfail, GLenum zpass);
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 363 GLenum zfail, GLenum zpass) in nouveau_stencil_op_separate() argument
|
/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 156 using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 157 …ateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 616 public void glStencilOp(int fail, int zfail, int zpass) { in glStencilOp() argument 617 ((GL10)mGL).glStencilOp(fail, zfail, zpass); in glStencilOp()
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
/external/angle/include/GLES2/ |
D | gl2.h | 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
/external/angle/include/GLES/ |
D | gl.h | 537 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 682 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 221 ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
D | entry_points_gles_2_0_autogen.cpp | 2376 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument 2382 GLenumToString(GLenumGroup::StencilOp, zpass)); in StencilOp() 2388 (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass)); in StencilOp() 2391 context->stencilOp(fail, zfail, zpass); in StencilOp() 2393 ANGLE_CAPTURE(StencilOp, isCallValid, context, fail, zfail, zpass); in StencilOp()
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 913 …d GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|