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Searched refs:zpass (Results 1 – 25 of 71) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dstencil.c329 stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) in stencil_op() argument
336 ctx->Stencil.ZPassFunc[face] == zpass && in stencil_op()
342 ctx->Stencil.ZPassFunc[face] = zpass; in stencil_op()
349 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in stencil_op()
356 ctx->Stencil.ZPassFunc[0] == zpass && in stencil_op()
357 ctx->Stencil.ZPassFunc[1] == zpass && in stencil_op()
364 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; in stencil_op()
370 fail, zfail, zpass); in stencil_op()
377 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp_no_error() argument
380 stencil_op(ctx, fail, zfail, zpass); in _mesa_StencilOp_no_error()
[all …]
Dstencil.h55 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass);
58 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
66 GLenum zpass);
69 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c92 GLenum zpass) in i830StencilOpSeparate() argument
100 _mesa_enum_to_string(zpass)); in i830StencilOpSeparate()
162 switch (zpass) { in i830StencilOpSeparate()
/external/deqp/doc/
DGLES2 Negative API Functions.txt84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DGLES3 Negative API Functions.txt139 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
140 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578 …oid GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.hpp175 void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
176 void (GL_APIENTRY *glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DlibGLESv2.cpp4424 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in StencilOpSeparate() argument
4427 face, fail, zfail, zpass); in StencilOpSeparate()
4469 switch(zpass) in StencilOpSeparate()
4490 context->setStencilOperations(fail, zfail, zpass); in StencilOpSeparate()
4495 context->setStencilBackOperations(fail, zfail, zpass); in StencilOpSeparate()
4500 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument
4502 StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in StencilOp()
Dentry_points.cpp741 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
743 return gl::StencilOp(fail, zfail, zpass); in glStencilOp()
746 …_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument
748 return gl::StencilOpSeparate(face, fail, zfail, zpass); in glStencilOpSeparate()
Dentry_points.h155 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
156 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/angle/src/libGLESv1_CM/
DlibGLESv1_CM.cpp700 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
702 return gl::StencilOp(fail, zfail, zpass); in glStencilOp()
/external/skqp/include/gpu/gl/
DGrGLFunctions.h151 using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
152 …ateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h142 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); \
DvalidationES2_autogen.h314 bool ValidateStencilOp(const Context *context, GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c363 GLenum zfail, GLenum zpass) in nouveau_stencil_op_separate() argument
/external/skia/include/gpu/gl/
DGrGLFunctions.h156 using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
157 …ateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java616 public void glStencilOp(int fail, int zfail, int zpass) { in glStencilOp() argument
617 ((GL10)mGL).glStencilOp(fail, zfail, zpass); in glStencilOp()
/external/mesa3d/include/GLES2/
Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/angle/include/GLES2/
Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/include/GLES2/
Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/angle/include/GLES/
Dgl.h537 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
682 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h221 ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Dentry_points_gles_2_0_autogen.cpp2376 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument
2382 GLenumToString(GLenumGroup::StencilOp, zpass)); in StencilOp()
2388 (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass)); in StencilOp()
2391 context->stencilOp(fail, zfail, zpass); in StencilOp()
2393 ANGLE_CAPTURE(StencilOp, isCallValid, context, fail, zfail, zpass); in StencilOp()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
913 …d GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

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