Searched refs:animation (Results 1 – 13 of 13) sorted by relevance
30 HealthdDraw(animation* anim);34 void redraw_screen(const animation* batt_anim, GRSurface* surf_unknown);49 virtual void determine_xy(const animation::text_field& field,53 virtual void draw_battery(const animation* anim);55 virtual void draw_clock(const animation* anim);57 virtual void draw_percent(const animation* anim);
47 HealthdDraw::HealthdDraw(animation* anim) in HealthdDraw()81 void HealthdDraw::redraw_screen(const animation* batt_anim, GRSurface* surf_unknown) { in redraw_screen()136 void HealthdDraw::determine_xy(const animation::text_field& field, in determine_xy()160 void HealthdDraw::draw_clock(const animation* anim) { in draw_clock()164 const animation::text_field& field = anim->text_clock; in draw_clock()189 void HealthdDraw::draw_percent(const animation* anim) { in draw_percent()198 const animation::text_field& field = anim->text_percent; in draw_percent()213 void HealthdDraw::draw_battery(const animation* anim) { in draw_battery()215 const animation::frame& frame = anim->frames[anim->cur_frame]; in draw_battery()
24 bool parse_animation_desc(const std::string& content, animation* anim);28 bool parse_text_field(const char* in, animation::text_field* field);
54 bool parse_text_field(const char* in, animation::text_field* field) { in parse_text_field()82 bool parse_animation_desc(const std::string& content, animation* anim) { in parse_animation_desc()88 std::vector<animation::frame> frames; in parse_animation_desc()91 animation::frame frame; in parse_animation_desc()134 anim->frames = new animation::frame[frames.size()]; in parse_animation_desc()
30 struct animation { struct89 ~animation() { delete frames; } in ~animation() argument
77 animation batt_anim_;83 std::vector<animation::frame> owned_frames_;
114 static const animation BASE_ANIMATION = {273 static void kick_animation(animation* anim) { in kick_animation()277 static void reset_animation(animation* anim) { in reset_animation()
65 animation::text_field out; in TEST()113 animation anim; in TEST()123 animation anim; in TEST()133 animation anim; in TEST()144 animation anim; in TEST()159 animation anim; in TEST()
11 class animation
5 class core animation
48 # property:init.svc.bootanim=running: The boot animation is running
160 The `animation` class should include all services necessary for both161 boot animation and shutdown animation. As these services can be
14146 64770 497 -1 /product/etc/res/values/charger/animation.txt