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Searched refs:min_level (Results 1 – 5 of 5) sorted by relevance

/system/core/healthd/
Dhealthd_mode_charger.cpp156 .min_level = 0, in InitDefaultAnimationFrames()
162 .min_level = 0, in InitDefaultAnimationFrames()
168 .min_level = 0, in InitDefaultAnimationFrames()
174 .min_level = 0, in InitDefaultAnimationFrames()
180 .min_level = 80, in InitDefaultAnimationFrames()
186 .min_level = 0, in InitDefaultAnimationFrames()
353 if (batt_anim_.cur_level >= batt_anim_.frames[i].min_level && in UpdateScreenState()
395 (batt_anim_.cur_level < batt_anim_.frames[batt_anim_.cur_frame].min_level || in UpdateScreenState()
659 batt_anim_.frames[i].min_level, batt_anim_.frames[i].max_level); in InitAnimation()
Danimation.h33 int min_level; member
DAnimationParser.cpp119 &frame.disp_time, &frame.min_level, &frame.max_level) == 3) { in parse_animation_desc()
Dhealthd_draw.cpp219 LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame, frame.min_level, in draw_battery()
/system/core/healthd/tests/
DAnimationParser_test.cpp186 EXPECT_EQ(20, anim.frames[0].min_level); in TEST()
190 EXPECT_EQ(50, anim.frames[1].min_level); in TEST()