Searched refs:min_level (Results 1 – 5 of 5) sorted by relevance
/system/core/healthd/ |
D | healthd_mode_charger.cpp | 156 .min_level = 0, in InitDefaultAnimationFrames() 162 .min_level = 0, in InitDefaultAnimationFrames() 168 .min_level = 0, in InitDefaultAnimationFrames() 174 .min_level = 0, in InitDefaultAnimationFrames() 180 .min_level = 80, in InitDefaultAnimationFrames() 186 .min_level = 0, in InitDefaultAnimationFrames() 353 if (batt_anim_.cur_level >= batt_anim_.frames[i].min_level && in UpdateScreenState() 395 (batt_anim_.cur_level < batt_anim_.frames[batt_anim_.cur_frame].min_level || in UpdateScreenState() 659 batt_anim_.frames[i].min_level, batt_anim_.frames[i].max_level); in InitAnimation()
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D | animation.h | 33 int min_level; member
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D | AnimationParser.cpp | 119 &frame.disp_time, &frame.min_level, &frame.max_level) == 3) { in parse_animation_desc()
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D | healthd_draw.cpp | 219 LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame, frame.min_level, in draw_battery()
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/system/core/healthd/tests/ |
D | AnimationParser_test.cpp | 186 EXPECT_EQ(20, anim.frames[0].min_level); in TEST() 190 EXPECT_EQ(50, anim.frames[1].min_level); in TEST()
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