/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 229 #define GL_NICEST 0x1102 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 240 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 240 #define GL_NICEST 0x1102 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 288 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 200 #define GL_NICEST 0x1102 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 200 #define GL_NICEST 0x1102 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 200 #define GL_NICEST 0x1102 macro
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/external/angle/include/GLES/ |
D | gl.h | 244 #define GL_NICEST 0x1102 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 253 #define GL_NICEST 0x1102 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 200 #define GL_NICEST 0x1102 macro
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D | gl31.h | 202 #define GL_NICEST 0x1102 macro
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D | gl32.h | 202 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 200 #define GL_NICEST 0x1102 macro
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D | gl31.h | 200 #define GL_NICEST 0x1102 macro
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D | gl32.h | 200 #define GL_NICEST 0x1102 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 551 #define GL_NICEST 0x1102 macro
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D | glcorearb.h | 204 #define GL_NICEST 0x1102 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 200 #define GL_NICEST 0x1102 macro
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 99 #define GL_NICEST 0x1102 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 211 #define GL_NICEST 0x1102 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 203 #define GL_NICEST 0x1102 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 1382 pub const GL_NICEST: u32 = 4354; constant
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 619 #define GL_NICEST 0x1102 macro
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