/external/swiftshader/src/Device/ |
D | SetupProcessor.hpp | 38 struct States : Memset<States> struct in sw::SetupProcessor 40 States() in States() function 46 bool isDrawPoint : 1; 47 bool isDrawLine : 1; 48 bool isDrawTriangle : 1; 49 bool applySlopeDepthBias : 1; 50 bool interpolateZ : 1; 51 bool interpolateW : 1; 52 VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM); 53 VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM); [all …]
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D | PixelProcessor.hpp | 36 struct States : Memset<States> struct in sw::PixelProcessor 40 struct StencilOpState 60 States() in States() function 66 uint64_t shaderID; 68 unsigned int numClipDistances; 69 unsigned int numCullDistances; 71 VkCompareOp depthCompareMode; 72 bool depthWriteEnable; 74 bool stencilActive; 75 StencilOpState frontStencil; [all …]
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D | VertexProcessor.hpp | 57 struct States : Memset<States> struct in sw::VertexProcessor 59 States() in States() argument 65 uint64_t shaderID; 67 struct Input 78 Input input[MAX_INTERFACE_COMPONENTS / 4]; 79 bool robustBufferAccess : 1; 80 bool isPoint : 1;
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 31 struct States : Memset<States> struct in sw::PixelProcessor 33 States() : Memset(this, 0) {} in States() argument 37 int shaderID; 39 bool depthOverride : 1; // TODO: Eliminate by querying shader. 40 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader. 42 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST); 43 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST); 44 bool depthWriteEnable : 1; 45 bool quadLayoutDepthBuffer : 1; 47 bool stencilActive : 1; [all …]
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D | SetupProcessor.hpp | 36 struct States : Memset<States> struct in sw::SetupProcessor 38 States() : Memset(this, 0) {} in States() function 42 bool isDrawPoint : 1; 43 bool isDrawLine : 1; 44 bool isDrawTriangle : 1; 45 bool isDrawSolidTriangle : 1; 46 bool interpolateZ : 1; 47 bool interpolateW : 1; 48 bool perspective : 1; 49 bool pointSprite : 1; [all …]
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D | VertexProcessor.hpp | 47 struct States : Memset<States> struct in sw::VertexProcessor 49 States() : Memset(this, 0) {} in States() function 53 uint64_t shaderID; 55 bool fixedFunction : 1; // TODO: Eliminate by querying shader. 56 bool textureSampling : 1; // TODO: Eliminate by querying shader. 57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 60 unsigned int vertexBlendMatrixCount : 3; 61 bool indexedVertexBlendEnable : 1; 62 bool vertexNormalActive : 1; [all …]
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/external/exoplayer/tree/library/extractor/src/main/java/com/google/android/exoplayer2/extractor/flv/ |
D | FlvExtractor.java | 52 private @interface States {} annotation in FlvExtractor
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/external/pdfium/third_party/lcms/src/ |
D | cmssamp.c | 47 cmsFloat64Number States[4] = { 1.0, 1.0, 1.0, 1.0 }; in CreateRoundtripXForm() local
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/external/perfetto/ui/src/controller/ |
D | trace_controller.ts | 85 type States = 'init'|'loading_trace'|'ready'; alias
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/ |
D | CFLAndersAliasAnalysis.cpp | 172 auto &States = ReachMap[To][From]; in insert() local
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/external/autotest/server/cros/dynamic_suite/ |
D | suite.py | 89 States = enum.Enum('NOT_ATTEMPTED', 'ATTEMPTED', 'RETRIED', variable in RetryHandler
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/external/clang/lib/Sema/ |
D | AnalysisBasedWarnings.cpp | 213 SmallVector<RecursiveState, 16> States(cfg->getNumBlockIDs(), FoundNoPath); in checkForRecursiveFunctionCall() local
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D | SemaDeclAttr.cpp | 921 SmallVector<CallableWhenAttr::ConsumedState, 3> States; in handleCallableWhenAttr() local
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/ |
D | RewriteStatepointsForGC.cpp | 806 MapVector<Value *, BDVState> States; in findBasePointer() local
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/external/llvm/lib/Transforms/Scalar/ |
D | RewriteStatepointsForGC.cpp | 688 MapVector<Value *, BDVState> States; in findBasePointer() local
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