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Searched defs:States (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/Device/
DSetupProcessor.hpp38 struct States : Memset<States> struct in sw::SetupProcessor
40 States() in States() function
46 bool isDrawPoint : 1;
47 bool isDrawLine : 1;
48 bool isDrawTriangle : 1;
49 bool applySlopeDepthBias : 1;
50 bool interpolateZ : 1;
51 bool interpolateW : 1;
52 VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM);
53 VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM);
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DPixelProcessor.hpp36 struct States : Memset<States> struct in sw::PixelProcessor
40 struct StencilOpState
60 States() in States() function
66 uint64_t shaderID;
68 unsigned int numClipDistances;
69 unsigned int numCullDistances;
71 VkCompareOp depthCompareMode;
72 bool depthWriteEnable;
74 bool stencilActive;
75 StencilOpState frontStencil;
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DVertexProcessor.hpp57 struct States : Memset<States> struct in sw::VertexProcessor
59 States() in States() argument
65 uint64_t shaderID;
67 struct Input
78 Input input[MAX_INTERFACE_COMPONENTS / 4];
79 bool robustBufferAccess : 1;
80 bool isPoint : 1;
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp31 struct States : Memset<States> struct in sw::PixelProcessor
33 States() : Memset(this, 0) {} in States() argument
37 int shaderID;
39 bool depthOverride : 1; // TODO: Eliminate by querying shader.
40 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader.
42 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST);
43 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST);
44 bool depthWriteEnable : 1;
45 bool quadLayoutDepthBuffer : 1;
47 bool stencilActive : 1;
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DSetupProcessor.hpp36 struct States : Memset<States> struct in sw::SetupProcessor
38 States() : Memset(this, 0) {} in States() function
42 bool isDrawPoint : 1;
43 bool isDrawLine : 1;
44 bool isDrawTriangle : 1;
45 bool isDrawSolidTriangle : 1;
46 bool interpolateZ : 1;
47 bool interpolateW : 1;
48 bool perspective : 1;
49 bool pointSprite : 1;
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DVertexProcessor.hpp47 struct States : Memset<States> struct in sw::VertexProcessor
49 States() : Memset(this, 0) {} in States() function
53 uint64_t shaderID;
55 bool fixedFunction : 1; // TODO: Eliminate by querying shader.
56 bool textureSampling : 1; // TODO: Eliminate by querying shader.
57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.
58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.
60 unsigned int vertexBlendMatrixCount : 3;
61 bool indexedVertexBlendEnable : 1;
62 bool vertexNormalActive : 1;
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/external/exoplayer/tree/library/extractor/src/main/java/com/google/android/exoplayer2/extractor/flv/
DFlvExtractor.java52 private @interface States {} annotation in FlvExtractor
/external/pdfium/third_party/lcms/src/
Dcmssamp.c47 cmsFloat64Number States[4] = { 1.0, 1.0, 1.0, 1.0 }; in CreateRoundtripXForm() local
/external/perfetto/ui/src/controller/
Dtrace_controller.ts85 type States = 'init'|'loading_trace'|'ready'; alias
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
DCFLAndersAliasAnalysis.cpp172 auto &States = ReachMap[To][From]; in insert() local
/external/autotest/server/cros/dynamic_suite/
Dsuite.py89 States = enum.Enum('NOT_ATTEMPTED', 'ATTEMPTED', 'RETRIED', variable in RetryHandler
/external/clang/lib/Sema/
DAnalysisBasedWarnings.cpp213 SmallVector<RecursiveState, 16> States(cfg->getNumBlockIDs(), FoundNoPath); in checkForRecursiveFunctionCall() local
DSemaDeclAttr.cpp921 SmallVector<CallableWhenAttr::ConsumedState, 3> States; in handleCallableWhenAttr() local
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/
DRewriteStatepointsForGC.cpp806 MapVector<Value *, BDVState> States; in findBasePointer() local
/external/llvm/lib/Transforms/Scalar/
DRewriteStatepointsForGC.cpp688 MapVector<Value *, BDVState> States; in findBasePointer() local