Searched defs:skipImages (Results 1 – 9 of 9) sorted by relevance
174 GLint skipImages = state->storeUnpack.skipImages; in __glFillImage() local401 GLint skipImages = state->storePack.skipImages; in __glEmptyImage() local
189 GLuint skipImages; member
409 int skipImages, in TexImageCubeArrayBufferCase()496 int skipImages, in TexSubImageCubeArrayBufferCase()875 int skipImages; in init() member964 int skipImages; in init() member
52 GLint skipImages = 0; member
1129 int skipImages, in TexImage3DParamsCase()1778 int skipImages, in TexSubImage3DParamsCase()2449 int skipImages, in TexImage2DArrayBufferCase()2531 int skipImages, in TexImage3DBufferCase()2809 int skipImages, in TexSubImage2DArrayBufferCase()2920 int skipImages, in TexSubImage3DBufferCase()3991 int skipImages; in init() member4042 int skipImages; in init() member4165 int skipImages; in init() member4227 int skipImages; in init() member
369 GLint skipImages = 0; member
2081 void State::setUnpackSkipImages(GLint skipImages) in setUnpackSkipImages()
920 void Context::setUnpackSkipImages(GLint skipImages) in setUnpackSkipImages()
576 int skipImages; // (UN)PACK_SKIP_IMAGES member