Searched refs:D3DSAMP_SRGBTEXTURE (Results 1 – 6 of 6) sorted by relevance
666 device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); in setCommonBlitState()
52 case D3DSAMP_SRGBTEXTURE: return "SRGBTEXTURE"; in nine_D3DSAMP_to_str()
985 sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; in update_textures_and_samplers()1033 sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; in update_textures_and_samplers()2766 [D3DSAMP_SRGBTEXTURE] = 0,
1099 captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE); in capturePixelSamplerStates()
2538 SetSamplerState(i, D3DSAMP_SRGBTEXTURE, 0); in Reset()4335 case D3DSAMP_SRGBTEXTURE: in SetSamplerState()
876 D3DSAMP_SRGBTEXTURE = 11, enumerator