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Searched refs:D3DSAMP_SRGBTEXTURE (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp666 device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); in setCommonBlitState()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_dump.c52 case D3DSAMP_SRGBTEXTURE: return "SRGBTEXTURE"; in nine_D3DSAMP_to_str()
Dnine_state.c985 sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; in update_textures_and_samplers()
1033 sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; in update_textures_and_samplers()
2766 [D3DSAMP_SRGBTEXTURE] = 0,
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1099 captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE); in capturePixelSamplerStates()
DDirect3DDevice9.cpp2538 SetSamplerState(i, D3DSAMP_SRGBTEXTURE, 0); in Reset()
4335 case D3DSAMP_SRGBTEXTURE: in SetSamplerState()
/external/mesa3d/include/D3D9/
Dd3d9types.h876 D3DSAMP_SRGBTEXTURE = 11, enumerator